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transitionsystem.go
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/*
transitionsystem.go
Description:
Basic implementation of a Transition System.
*/
package modelchecking
import (
"fmt"
)
type TransitionSystem struct {
S []TransitionSystemState
Act []string
Transition map[TransitionSystemState]map[string][]TransitionSystemState
I []TransitionSystemState // Set of Initial States
AP []AtomicProposition
L map[TransitionSystemState][]AtomicProposition
}
/*
GetTransitionSystem
Description:
*/
func GetTransitionSystem(stateNames []string, actionNames []string, transitionMap map[string]map[string][]string, initialStateList []string, atomicPropositionsList []string, labelMap map[string][]string) (TransitionSystem, error) {
// Constants
// Algorithm
ts := TransitionSystem{
Act: actionNames,
AP: StringSliceToAPs(atomicPropositionsList),
}
// Create List of States
var S []TransitionSystemState //List Of States
for _, stateName := range stateNames {
S = append(S, TransitionSystemState{Name: stateName, System: &ts})
}
ts.S = S
// Create List of Initial States
var I []TransitionSystemState
for _, stateName := range initialStateList {
I = append(I, TransitionSystemState{Name: stateName, System: &ts})
}
ts.I = I
err := ts.CheckI()
if err != nil {
return ts, err
}
// // Create List of Atomic Propositions
// ts.AP = StringSliceToAPs(atomicPropositionsList)
// Create Transition Map
Transition := make(map[TransitionSystemState]map[string][]TransitionSystemState)
for siName, perStateMap := range transitionMap {
si := TransitionSystemState{Name: siName, System: &ts}
tempActionMap := make(map[string][]TransitionSystemState)
for actionName, stateArray := range perStateMap {
var tempStates []TransitionSystemState
for _, siPlus1Name := range stateArray {
tempStates = append(tempStates, TransitionSystemState{Name: siPlus1Name, System: &ts})
}
tempActionMap[actionName] = tempStates
}
Transition[si] = tempActionMap
}
ts.Transition = Transition
err = ts.CheckTransition()
if err != nil {
return ts, err
}
// Create Label Values
fullLabelMap := make(map[TransitionSystemState][]AtomicProposition)
for stateName, associatedAPs := range labelMap {
tempState := TransitionSystemState{Name: stateName, System: &ts}
fullLabelMap[tempState] = StringSliceToAPs(associatedAPs)
}
ts.L = fullLabelMap
return ts, nil
}
/*
CheckI
Description:
Checks that all of the states in the initial state set are from the state set S.
*/
func (ts TransitionSystem) CheckI() error {
for _, Istate := range ts.I {
if !Istate.In(ts.S) {
return fmt.Errorf("The state %v is not in the state set of the transition system!", Istate)
}
}
// If we finish checking I,
// then all states were satisfied
return nil
}
/*
CheckTransition
Description:
Checks that all of the transition states are correct.
*/
func (ts TransitionSystem) CheckTransition() error {
// Checks that all source states are from the state set.
for state1 := range ts.Transition {
if !state1.In(ts.S) {
return fmt.Errorf("One of the source states in the Transition was not in the state set: %v", state1)
}
}
// Checks that all input states are from the action set
for _, actionMap := range ts.Transition {
for tempAction, targetStates := range actionMap {
if _, foundInAct := FindInSlice(tempAction, ts.Act); !foundInAct {
return fmt.Errorf("The action \"%v\" was found in the transition map but is not in the action set!", tempAction)
}
// Search through all target states to see if they are in the state set
for _, targetState := range targetStates {
if !targetState.In(ts.S) {
return fmt.Errorf("There is an ancestor state \"%v\" which is not part of the state.", targetState)
}
}
}
}
// Completed with no errors
return nil
}
/*
Check
Description:
Checks the following components of the transition system object:
- Initial State Set is a Subset of the State Space
- Transitions map properly between the state space and the action space to the next state space
*/
func (ts TransitionSystem) Check() error {
// Check Initial state Set
err := ts.CheckI()
if err != nil {
return err
}
// Check Transition Map
err = ts.CheckTransition()
if err != nil {
return err
}
return nil
}
/*
IsActionDeterministic
Description:
Determines if the transition system is action deterministic:
- Initial state set contains at most one element.
- Post(s,a) contains one or fewer elements for all states s and actions a
*/
func (ts TransitionSystem) IsActionDeterministic() bool {
// Check the Initial State Set
if !(len(ts.I) <= 1) {
return false
}
// Check the value of Post for each state, action pair.
for _, state := range ts.S {
for _, action := range ts.Act {
tempPostValue, _ := Post(state, action)
if !(len(tempPostValue) <= 1) {
return false
}
}
}
return true
}
/*
IsAPDeterministic
Description:
Determines if the transition system is action deterministic:
- Initial state set contains at most one element.
- Post(s,a) contains elements with unique labels (or none?), for all states s and actions a
*/
func (ts TransitionSystem) IsAPDeterministic() bool {
// Check the Initial State Set
if !(len(ts.I) <= 1) {
return false
}
// Check the value of Post for each state, action pair.
tempPowerset := Powerset(ts.AP)
for _, state := range ts.S {
for _, powersetElement := range tempPowerset {
// Collect all elements of Post(state) that have label of powersetElement
tempPostValue, _ := Post(state)
// find all elements of tempPostValue with Label
var postWithLabelPE []TransitionSystemState
for _, postState := range tempPostValue {
LOfPostState := ts.L[postState]
equalsFlag, _ := SliceEquals(LOfPostState, powersetElement)
if equalsFlag {
postWithLabelPE = append(postWithLabelPE, postState)
}
}
if !(len(postWithLabelPE) <= 1) {
return false
}
}
}
return true
}
func (ts TransitionSystem) Interleave(ts2 TransitionSystem) (TransitionSystem, error) {
// Check the Component Transition Systems
err1 := ts.Check()
err2 := ts2.Check()
if (err1 != nil) || (err2 != nil) {
return TransitionSystem{}, fmt.Errorf("There was an issue checking ts and ts2.\n From ts: %v\n From ts2: %v", err1, err2)
}
// Create initial interleaved TS
var interleavedTS TransitionSystem
// Create The State Space from The Cartesian Product of these two state spaces
var S []TransitionSystemState
for _, s1 := range ts.S {
for _, s2 := range ts2.S {
S = append(S,
TransitionSystemState{
Name: fmt.Sprintf("(%v,%v)", s1, s2),
System: &interleavedTS,
})
}
}
interleavedTS.S = S
// Work on Action Set
var Act []string
Act = AppendIfUnique(Act, ts.Act...)
Act = AppendIfUnique(Act, ts2.Act...)
interleavedTS.Act = Act
// Work on Transition based on the rules
// 1. First state s1 changes to s1_prime if s1_prime in Post(s1,a)
Transition := make(map[TransitionSystemState]map[string][]TransitionSystemState)
// Create transitions for the first system actions.
for _, s1 := range ts.S {
for _, s2 := range ts2.S {
tempProductState := TransitionSystemState{
Name: fmt.Sprintf("(%v,%v)", s1, s2),
System: &interleavedTS,
}
tempActionMap := make(map[string][]TransitionSystemState)
for _, actionName := range interleavedTS.Act {
// Check to see if actionName is from ts.
if _, tf := FindInSlice(actionName, ts.Act); tf {
// Find all ancestors under this action
s1Ancestors, err := Post(s1, actionName)
if err != nil {
return interleavedTS, err
}
// Use ancestors to create tuple
for _, s1Ancestor := range s1Ancestors {
tempActionMap[actionName] = append(tempActionMap[actionName],
TransitionSystemState{
Name: fmt.Sprintf("(%v,%v)", s1Ancestor, s2),
System: &interleavedTS,
})
}
}
// Check to see if action Name is from ts2
if _, tf := FindInSlice(actionName, ts2.Act); tf {
// Find all ancestors under this action
s2Ancestors, err := Post(s2, actionName)
if err != nil {
return interleavedTS, err
}
// Use ancestors to create tuple
for _, s2Ancestor := range s2Ancestors {
tempActionMap[actionName] = append(tempActionMap[actionName],
TransitionSystemState{
Name: fmt.Sprintf("(%v,%v)", s1, s2Ancestor),
System: &interleavedTS,
},
)
}
}
}
// Append map to the new transition
Transition[tempProductState] = tempActionMap
}
}
interleavedTS.Transition = Transition
// Initial States
var I []TransitionSystemState
for _, iState1 := range ts.I {
for _, iState2 := range ts2.I {
I = append(I,
TransitionSystemState{
Name: fmt.Sprintf("(%v,%v)", iState1, iState2),
System: &interleavedTS,
})
}
}
interleavedTS.I = I
// AP
var AP []AtomicProposition
AP = append(AP, ts.AP...)
AP = append(AP, ts2.AP...)
interleavedTS.AP = AP
// Label Map
L := make(map[TransitionSystemState][]AtomicProposition)
for _, s1 := range ts.S {
for _, s2 := range ts2.S {
// Create product state.
tempProductState := TransitionSystemState{
Name: fmt.Sprintf("(%v,%v)", s1, s2),
System: &interleavedTS,
}
// Create label
L[tempProductState] = append(ts.L[s1], ts2.L[s2]...)
}
}
interleavedTS.L = L
return interleavedTS, nil
}
/*
Examples
*/
/*
GetSimpleTS
Description:
Get a transition system to test satisfies.
*/
func GetSimpleTS1() TransitionSystem {
ts0, _ := GetTransitionSystem(
[]string{"1", "2", "3"}, []string{"1", "2"},
map[string]map[string][]string{
"1": map[string][]string{
"1": []string{"1"},
"2": []string{"2"},
},
"2": map[string][]string{
"1": []string{"1", "2"},
"2": []string{"2", "3"},
},
"3": map[string][]string{
"1": []string{"3"},
"2": []string{"2"},
},
},
[]string{"1"},
[]string{"A", "B", "C", "D"},
map[string][]string{
"1": []string{"A"},
"2": []string{"B", "D"},
"3": []string{"C", "D"},
},
)
return ts0
}
/*
GetSimpleTS2
Description:
Get a transition system to test Pre and Post.
It should have states that generates empty sets for Pre() and Post() respectively.
*/
func GetSimpleTS2() TransitionSystem {
ts0, _ := GetTransitionSystem(
[]string{"1", "2", "3", "4", "5"}, []string{"1", "2"},
map[string]map[string][]string{
"1": map[string][]string{
"1": []string{"1"},
"2": []string{"2"},
},
"2": map[string][]string{
"1": []string{"1", "2", "4"},
"2": []string{"2", "3"},
},
"3": map[string][]string{
"1": []string{"3"},
"2": []string{"2", "4"},
},
"4": map[string][]string{
"1": []string{},
"2": []string{},
},
"5": map[string][]string{
"1": []string{"4"},
"2": []string{"1", "2", "3"},
},
},
[]string{"1"},
[]string{"A", "B", "C", "D"},
map[string][]string{
"1": []string{"A"},
"2": []string{"B", "D"},
"3": []string{"C", "D"},
"4": []string{"A", "C"},
"5": []string{"A", "B", "C", "D"},
},
)
return ts0
}
/*
GetSimpleTS3
Description:
Get a transition system to test Pre and Post.
It should have states that generates empty sets for Pre() and Post() respectively.
*/
func TransitionSystem_GetSimpleTS3() TransitionSystem {
ts0, _ := GetTransitionSystem(
[]string{"1", "2", "3", "4", "5"}, []string{"1", "2"},
map[string]map[string][]string{
"1": map[string][]string{
"1": []string{"1"},
"2": []string{"2"},
},
"2": map[string][]string{
"1": []string{"1"},
"2": []string{"3"},
},
"3": map[string][]string{
"1": []string{"3"},
"2": []string{"4"},
},
"4": map[string][]string{
"1": []string{},
"2": []string{},
},
"5": map[string][]string{
"1": []string{"4"},
"2": []string{},
},
},
[]string{"1"},
[]string{"A", "B", "C", "D"},
map[string][]string{
"1": []string{"A"},
"2": []string{"B", "D"},
"3": []string{"C", "D"},
"4": []string{"A", "C"},
"5": []string{"A", "B", "C", "D"},
},
)
return ts0
}
/*
TransitionSystem_GetSimpleTS4
Description:
Get a transition system to test Pre and Post.
It should have states that generates empty sets for Pre() and Post() respectively.
*/
func TransitionSystem_GetSimpleTS4() TransitionSystem {
ts0, _ := GetTransitionSystem(
[]string{"1", "2", "3", "4", "5"}, []string{"1", "2"},
map[string]map[string][]string{
"1": map[string][]string{
"1": []string{"1"},
"2": []string{"2"},
},
"2": map[string][]string{
"1": []string{"1", "2"},
"2": []string{"2", "3"},
},
"3": map[string][]string{
"1": []string{"3"},
"2": []string{"4"},
},
"4": map[string][]string{
"1": []string{},
"2": []string{},
},
"5": map[string][]string{
"1": []string{"4"},
"2": []string{},
},
},
[]string{"1"},
[]string{"A", "B", "C", "D"},
map[string][]string{
"1": []string{"A"},
"2": []string{"B", "D"},
"3": []string{"B", "D"},
"4": []string{"A", "C"},
"5": []string{"A", "B", "C", "D"},
},
)
return ts0
}