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lines changed Original file line number Diff line number Diff line change 11(defn main [world undocumented]
22 '(initial_state step_fn))
33
4- (defn world-map [world]
5- (head world))
6-
7- (defn lambda-man [world]
8- (nth world 2 ))
9-
10- (defn direction [actor]
11- (nth actor 3 ))
12-
13- (defn location [actor]
14- (nth actor 2 ))
15-
16- (def UP 0 )
17- (def LEFT 1 )
18- (def DOWN 2 )
19- (def RIGHT 3 )
20- (def DIRECTIONS [UP RIGTH DOWN LEFT UP RIGHT])
21-
22-
23- (def WALL 0 )
24- (def EMPTY 1 )
25- (def PILL 2 )
26- (def POWER-PILL 3 )
27- (def FRUIT 4 )
28- (def LM 5 )
29- (def GHOST 6 )
30-
31- (defn at [world-map x y]
32- (nth (nth (world-map ) y) x))
33-
34- (defn neighbour [pos direction]
35- (let [x (head pos)
36- y (tail pos)]
37- (if (== direction UP)
38- '(x, (prev y))
39- (if (== direction LEFT)
40- '((prev x), y)
41- (if (== direction DOWN)
42- '(x, (succ y))
43- '((succ x), y))))))
44-
45- (defn next [direction]
46- (nth DIRECTIONS (succ direction)))
47-
48- (defn back [direction]
49- (if (== direction UP)
50- RIGHT
51- (nth DIRECTIONS (pred direction))))
52-
534(def initial_state
545 0 )
556
Original file line number Diff line number Diff line change 1+ (def UP 0 )
2+ (def LEFT 1 )
3+ (def DOWN 2 )
4+ (def RIGHT 3 )
5+ (def DIRECTIONS [UP RIGTH DOWN LEFT UP RIGHT])
6+
7+
8+ (def WALL 0 )
9+ (def EMPTY 1 )
10+ (def PILL 2 )
11+ (def POWER-PILL 3 )
12+ (def FRUIT 4 )
13+ (def LM 5 )
14+ (def GHOST 6 )
15+
16+
17+ (defn world-map [world]
18+ (head world))
19+
20+ (defn lambda-man [world]
21+ (nth world 2 ))
22+
23+ (defn direction [actor]
24+ (nth actor 3 ))
25+
26+ (defn location [actor]
27+ (nth actor 2 ))
28+
29+ (defn at [world-map x y]
30+ (nth (nth (world-map ) y) x))
31+
32+ (defn neighbour [pos direction]
33+ (let [x (head pos)
34+ y (tail pos)]
35+ (if (== direction UP)
36+ '(x, (prev y))
37+ (if (== direction LEFT)
38+ '((prev x), y)
39+ (if (== direction DOWN)
40+ '(x, (succ y))
41+ '((succ x), y))))))
42+
43+ (defn next [direction]
44+ (nth DIRECTIONS (succ direction)))
45+
46+ (defn back [direction]
47+ (if (== direction UP)
48+ RIGHT
49+ (nth DIRECTIONS (pred direction))))
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