Palworld Manager Merger (PMM) v1.1 is open-source under the MIT License in LICENSE.
PMM uses or prepares the following third-party components:
- repak 0.2.3 — Unreal Engine
.pakCLI by Truman Kilen and contributors. The bundledTools/repak.exeis distributed under the project's MIT/Apache-2.0 dual-license terms; PMM uses the MIT option. SeeDocumentation/ThirdParty/repak-LICENSE-MIT.txt. Upstream:https://github.com/trumank/repak. - UAssetAPI 1.1.0 — used by the read-only AssetReader layer. MIT. The public package includes the prepared managed dependency and verifies it by release hash + AssetReader self-test; end-user setup does not rebuild it. See
Documentation/ThirdParty/UAssetAPI-LICENSE.txt. - Newtonsoft.Json 13.0.3 — dependency of AssetReader. MIT. See
Documentation/ThirdParty/Newtonsoft.Json-LICENSE.txt. - ZstdSharp.Port 0.8.1 — dependency of AssetReader. MIT. See
Documentation/ThirdParty/ZstdSharp-LICENSE.txt. - Microsoft .NET Runtime 8.0.30 (Windows x64) — used to execute PMMCore and AssetReader. The public v1.1 package includes the pinned portable runtime under
Tools/dotnet/8.0.30/and verifies it against the bundled inventory. Network download is a repair fallback only when the local payload is missing or invalid. The .NET SDK 8.0.424 is developer-only and is not an end-user dependency. PMM does not claim ownership of .NET. - Palworld mappings —
Mappings/Mappings.usmapis a modding-support data file used to interpret current cooked assets; PMM records its SHA-256 in analysis/build manifests. - Oodle runtime — PMM v1.1 intentionally does not redistribute
oo2core_9_win64.dll. When Oodle is required, pinned repak obtains its expected runtime on demand. PMM also verifies the known repak 0.2.3 Oodle SHA-256 if that local DLL already exists and removes unexpected substitutions before use.
Palworld, Unreal Engine and third-party mods remain the property of their respective owners/authors. PMM is an unofficial community project and is not affiliated with or endorsed by Pocketpair, Epic Games, Nexus Mods, Microsoft or OpenAI.
PMM's Host and Runtime executables are built from the included Go source. The Go runtime/toolchain license is reproduced at Documentation/ThirdParty/Go-LICENSE.txt.