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Third-party notices

Palworld Manager Merger (PMM) v1.1 is open-source under the MIT License in LICENSE.

PMM uses or prepares the following third-party components:

  • repak 0.2.3 — Unreal Engine .pak CLI by Truman Kilen and contributors. The bundled Tools/repak.exe is distributed under the project's MIT/Apache-2.0 dual-license terms; PMM uses the MIT option. See Documentation/ThirdParty/repak-LICENSE-MIT.txt. Upstream: https://github.com/trumank/repak.
  • UAssetAPI 1.1.0 — used by the read-only AssetReader layer. MIT. The public package includes the prepared managed dependency and verifies it by release hash + AssetReader self-test; end-user setup does not rebuild it. See Documentation/ThirdParty/UAssetAPI-LICENSE.txt.
  • Newtonsoft.Json 13.0.3 — dependency of AssetReader. MIT. See Documentation/ThirdParty/Newtonsoft.Json-LICENSE.txt.
  • ZstdSharp.Port 0.8.1 — dependency of AssetReader. MIT. See Documentation/ThirdParty/ZstdSharp-LICENSE.txt.
  • Microsoft .NET Runtime 8.0.30 (Windows x64) — used to execute PMMCore and AssetReader. The public v1.1 package includes the pinned portable runtime under Tools/dotnet/8.0.30/ and verifies it against the bundled inventory. Network download is a repair fallback only when the local payload is missing or invalid. The .NET SDK 8.0.424 is developer-only and is not an end-user dependency. PMM does not claim ownership of .NET.
  • Palworld mappingsMappings/Mappings.usmap is a modding-support data file used to interpret current cooked assets; PMM records its SHA-256 in analysis/build manifests.
  • Oodle runtime — PMM v1.1 intentionally does not redistribute oo2core_9_win64.dll. When Oodle is required, pinned repak obtains its expected runtime on demand. PMM also verifies the known repak 0.2.3 Oodle SHA-256 if that local DLL already exists and removes unexpected substitutions before use.

Palworld, Unreal Engine and third-party mods remain the property of their respective owners/authors. PMM is an unofficial community project and is not affiliated with or endorsed by Pocketpair, Epic Games, Nexus Mods, Microsoft or OpenAI.

Go toolchain/runtime (PMM.exe / PMMRuntime.exe)

PMM's Host and Runtime executables are built from the included Go source. The Go runtime/toolchain license is reproduced at Documentation/ThirdParty/Go-LICENSE.txt.