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adjust Glicko-2 to account for first move advantage #6818
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I haven't looked at data, but one concern I have is that some people may have different relative ability as black/white, e.g. someone that performs relatively well as black could now game this system by playing only as black to get the rating boost. I wonder if the color balance system can be simplified? e.g. have a per-tournament color balance so no external factors can affect competitive play. And then the color balance can be used for lobby/pool games without needing special cases for black/ white. |
I am curious how that concern would play out. Some players could specialize as White, and others as Black; and if enough players specialized (successfully gaining points), the rating system would pair them with each other or against opponents who could defeat them. |
Good point, so this might be a tradeoff, not a pareto optimal improvement. I will try to get some actual data on this. (Intuitively, players performing better with black are rare, and more so at high ratings.) This is also a flaw of the current color balancing system, which allows banking white games but not black games.
That would be the most robust solution. Otherwise I guess with O(2^n) (?) collaborators you could still bank some color balance n, pretty much no matter what we do. |
My analysis so far: https://backscattering.de/chess/glicko2-first-move-adv.html. Summary:
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Ratings - account for first player advantage #6818
* master: (24 commits) only show inputs of analysable games add links to the forum etiquette - closes lichess-org/tavern#41 show boost inquiry games on the mod games view filter mod games view by opponents return to team kick form after submit - closes #8294 add chessground workaround in ui/learn css - closes #8286 only show patron data to full admins - closes lichess-org/tavern#34 filter reports a mod can see in the "all" room moderator report room access - closes lichess-org/tavern#42 fix chat timeout message automatically renew twitch API token remove forum categ sort by pos remove forum Categ.pos remove onesignal push Fix disabled rematch button Glicko-2 converges within 1000 iterations or something is wrong Ratings - account for first player advantage #6818 ceval: Avoid large MAXIMUM_MEMORY if it cannot grow anyway update stockfish-mv.wasm for atomic king explosion (fixes #8275 again) make it scrollable ...
I created a PR, which I've only tested using
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http://www.glicko.net/glicko/glicko-boost.pdf suggests that this might be a straight-forward extension.
Primarily, this would improve the predictive accuracy of ratings.
cc @ddugovic, @cyanfish
Second, this would allow removing or significantly simplifying the color balacing system, which is complex and may not be mathematically sound (#6783) because chosing black does not (and should not) allow accumulating a balance that can be cashed in for tournaments.
For example, consider the following simplification: Games with chosen colors no longer change the color balance. Colors in games with random colors (including tournament games) use and affect the balance counter, to prevent long streaks.
Currently this could be abused by picking White in rated games, slightly boosting the expected rating.
In a rating system that accounts for colors, doing so is no longer an advantage.
Edit: The same applies for completely removing the color balancing system, but this may be more controversial.
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