@@ -5,62 +5,62 @@ namespace litefeel.Finder.Editor
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{
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static class MenuItems
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{
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- [ MenuItem ( "Assets/Finder/Find Missing Script - All Assets" , priority = 0 ) ]
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+ [ MenuItem ( "Assets/Finder/Find Missing Script - All Assets" , priority = 1000 ) ]
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static void FindMissingOnAllAssets ( )
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{
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ShowWindow ( typeof ( FindMissingOnAllAssets ) ) ;
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}
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- [ MenuItem ( "Assets/Finder/Find Missing Script - Current Scene" , priority = 0 ) ]
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+ [ MenuItem ( "Assets/Finder/Find Missing Script - Current Scene" , priority = 1000 ) ]
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static void FindMissingOnCurrentScene ( )
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{
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ShowWindow ( typeof ( FindMissingOnCurrentScene ) ) ;
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}
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- [ MenuItem ( "Assets/Finder/Find Missing Prop - All Assets" , priority = 0 ) ]
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+ [ MenuItem ( "Assets/Finder/Find Missing Prop - All Assets" , priority = 1000 ) ]
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static void FindMissingPropertyOnAllAssets ( )
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{
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ShowWindow ( typeof ( FindMissingPropertyOnAllAssets ) ) ;
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}
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- [ MenuItem ( "Assets/Finder/Find Missing Prop - Current Scene" , priority = 0 ) ]
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+ [ MenuItem ( "Assets/Finder/Find Missing Prop - Current Scene" , priority = 1000 ) ]
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static void FindMissingPropertyOnCurrentScene ( )
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{
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ShowWindow ( typeof ( FindMissingPropertyOnCurrentScene ) ) ;
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}
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- [ MenuItem ( "Assets/Finder/Find Prefabs By Shader" , priority = 100 ) ]
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+ [ MenuItem ( "Assets/Finder/Find Prefabs By Shader" , priority = 1100 ) ]
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static void FindPrefabByShader ( )
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{
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ShowWindow < FindPrefabByShader > ( ) ;
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}
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- [ MenuItem ( "Assets/Finder/Find Prefabs By Material" , priority = 100 ) ]
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+ [ MenuItem ( "Assets/Finder/Find Prefabs By Material" , priority = 1100 ) ]
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static void FindPrefabByMaterial ( )
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{
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ShowWindow < FindPrefabByMaterial > ( ) ;
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}
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- [ MenuItem ( "Assets/Finder/Find Prefabs By Script" , priority = 100 ) ]
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+ [ MenuItem ( "Assets/Finder/Find Prefabs By Script" , priority = 1100 ) ]
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static void FindPrefabByScript ( )
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{
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ShowWindow < FindPrefabByScript > ( ) ;
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}
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- [ MenuItem ( "Assets/Finder/Find Prefabs By Animation Clip" , priority = 100 ) ]
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+ [ MenuItem ( "Assets/Finder/Find Prefabs By Animation Clip" , priority = 1100 ) ]
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static void FindPrefabByAnimation ( )
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{
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ShowWindow < FindPrefabByAnimation > ( ) ;
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}
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- [ MenuItem ( "Assets/Finder/Find Prefabs By Textue" , priority = 100 ) ]
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+ [ MenuItem ( "Assets/Finder/Find Prefabs By Textue" , priority = 1100 ) ]
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static void FindPrefabByTextue ( )
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{
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ShowWindow < FindPrefabByTextue > ( ) ;
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}
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- [ MenuItem ( "Assets/Finder/Find Prefabs By Child Name" , priority = 100 ) ]
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+ [ MenuItem ( "Assets/Finder/Find Prefabs By Child Name" , priority = 1100 ) ]
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static void FindPrefabByChildrenName ( )
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{
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ShowWindow ( typeof ( FindPrefabByChildrenName ) ) ;
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}
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- [ MenuItem ( "Assets/Finder/Find Materials By Texture" , priority = 200 ) ]
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+ [ MenuItem ( "Assets/Finder/Find Materials By Texture" , priority = 1200 ) ]
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static void FindMaterialByTexture ( )
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{
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ShowWindow < FindMaterialByTexture > ( ) ;
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}
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- [ MenuItem ( "Assets/Finder/Find Materials By Shader" , priority = 200 ) ]
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+ [ MenuItem ( "Assets/Finder/Find Materials By Shader" , priority = 1200 ) ]
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static void FindMaterialByShader ( )
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{
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ShowWindow < FindMaterialByShader > ( ) ;
@@ -80,7 +80,7 @@ static void FindMaterialByShader()
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//{
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// ShowWindow<FindFontInPrefab>();
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//}
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- [ MenuItem ( "Assets/Finder/Find Usage" , priority = 1000 ) ]
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+ [ MenuItem ( "Assets/Finder/Find Usage" , priority = 1300 ) ]
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static void FindUsage ( )
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{
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ShowWindow < FindUsage > ( ) ;
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