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Update MenuItems.cs
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Editor/MenuItems.cs

+13-13
Original file line numberDiff line numberDiff line change
@@ -5,62 +5,62 @@ namespace litefeel.Finder.Editor
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{
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static class MenuItems
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{
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[MenuItem("Assets/Finder/Find Missing Script - All Assets", priority = 0)]
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[MenuItem("Assets/Finder/Find Missing Script - All Assets", priority = 1000)]
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static void FindMissingOnAllAssets()
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{
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ShowWindow(typeof(FindMissingOnAllAssets));
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}
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[MenuItem("Assets/Finder/Find Missing Script - Current Scene", priority = 0)]
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[MenuItem("Assets/Finder/Find Missing Script - Current Scene", priority = 1000)]
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static void FindMissingOnCurrentScene()
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{
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ShowWindow(typeof(FindMissingOnCurrentScene));
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}
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[MenuItem("Assets/Finder/Find Missing Prop - All Assets", priority = 0)]
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[MenuItem("Assets/Finder/Find Missing Prop - All Assets", priority = 1000)]
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static void FindMissingPropertyOnAllAssets()
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{
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ShowWindow(typeof(FindMissingPropertyOnAllAssets));
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}
23-
[MenuItem("Assets/Finder/Find Missing Prop - Current Scene", priority = 0)]
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[MenuItem("Assets/Finder/Find Missing Prop - Current Scene", priority = 1000)]
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static void FindMissingPropertyOnCurrentScene()
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{
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ShowWindow(typeof(FindMissingPropertyOnCurrentScene));
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}
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[MenuItem("Assets/Finder/Find Prefabs By Shader", priority = 100)]
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[MenuItem("Assets/Finder/Find Prefabs By Shader", priority = 1100)]
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static void FindPrefabByShader()
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{
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ShowWindow<FindPrefabByShader>();
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}
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[MenuItem("Assets/Finder/Find Prefabs By Material", priority = 100)]
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[MenuItem("Assets/Finder/Find Prefabs By Material", priority = 1100)]
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static void FindPrefabByMaterial()
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{
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ShowWindow<FindPrefabByMaterial>();
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}
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[MenuItem("Assets/Finder/Find Prefabs By Script", priority = 100)]
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[MenuItem("Assets/Finder/Find Prefabs By Script", priority = 1100)]
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static void FindPrefabByScript()
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{
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ShowWindow<FindPrefabByScript>();
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}
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[MenuItem("Assets/Finder/Find Prefabs By Animation Clip", priority = 100)]
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[MenuItem("Assets/Finder/Find Prefabs By Animation Clip", priority = 1100)]
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static void FindPrefabByAnimation()
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{
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ShowWindow<FindPrefabByAnimation>();
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}
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[MenuItem("Assets/Finder/Find Prefabs By Textue", priority = 100)]
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[MenuItem("Assets/Finder/Find Prefabs By Textue", priority = 1100)]
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static void FindPrefabByTextue()
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{
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ShowWindow<FindPrefabByTextue>();
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}
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[MenuItem("Assets/Finder/Find Prefabs By Child Name", priority = 100)]
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[MenuItem("Assets/Finder/Find Prefabs By Child Name", priority = 1100)]
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static void FindPrefabByChildrenName()
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{
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ShowWindow(typeof(FindPrefabByChildrenName));
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}
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[MenuItem("Assets/Finder/Find Materials By Texture", priority = 200)]
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[MenuItem("Assets/Finder/Find Materials By Texture", priority = 1200)]
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static void FindMaterialByTexture()
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{
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ShowWindow<FindMaterialByTexture>();
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}
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[MenuItem("Assets/Finder/Find Materials By Shader", priority = 200)]
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[MenuItem("Assets/Finder/Find Materials By Shader", priority = 1200)]
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static void FindMaterialByShader()
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{
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ShowWindow<FindMaterialByShader>();
@@ -80,7 +80,7 @@ static void FindMaterialByShader()
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//{
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// ShowWindow<FindFontInPrefab>();
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//}
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[MenuItem("Assets/Finder/Find Usage", priority = 1000)]
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[MenuItem("Assets/Finder/Find Usage", priority = 1300)]
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static void FindUsage()
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{
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ShowWindow<FindUsage>();

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