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For some inexplicable reason, antag settings are applied globally to all characters, instead of being selectable on a by-character basis. This is not ideal, as players may find certain antag types unsuitable for specific characters - and thus, need to modify settings each time they change their active character. Before the current character preferences window, this was how it worked, so I'm not sure why it was changed.
It's possible that this change would be accepted upstream - though I'm not sure if there's some rationale I'm not aware of for antag settings working this way.
The text was updated successfully, but these errors were encountered:
Jacquerel
pushed a commit
to Jacquerel/orbstation
that referenced
this issue
Apr 11, 2024
…exi#170)
FOR REAL THIS TIME
Does what it says on the tin, adding adjusted overlays for the new intercoms, making the command intercoms visually distinctive as well and finally making the "receive" animation more unique!
image
This PR also fixes a bug caused by PR lizardqueenlexi#166, which made compiling fail because they forgot to put two variables before adding the defines (lol).
Closes
Intercoms have drifted. also we need more of them lizardqueenlexi#156
Why It's Good For The Game
ONE STEP CLOSER
For some inexplicable reason, antag settings are applied globally to all characters, instead of being selectable on a by-character basis. This is not ideal, as players may find certain antag types unsuitable for specific characters - and thus, need to modify settings each time they change their active character. Before the current character preferences window, this was how it worked, so I'm not sure why it was changed.
It's possible that this change would be accepted upstream - though I'm not sure if there's some rationale I'm not aware of for antag settings working this way.
The text was updated successfully, but these errors were encountered: