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Character Customization: Per-Character Antag Settings #170

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lizardqueenlexi opened this issue Aug 17, 2022 · 0 comments
Open

Character Customization: Per-Character Antag Settings #170

lizardqueenlexi opened this issue Aug 17, 2022 · 0 comments

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@lizardqueenlexi
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For some inexplicable reason, antag settings are applied globally to all characters, instead of being selectable on a by-character basis. This is not ideal, as players may find certain antag types unsuitable for specific characters - and thus, need to modify settings each time they change their active character. Before the current character preferences window, this was how it worked, so I'm not sure why it was changed.

It's possible that this change would be accepted upstream - though I'm not sure if there's some rationale I'm not aware of for antag settings working this way.

Jacquerel pushed a commit to Jacquerel/orbstation that referenced this issue Apr 11, 2024
…exi#170)

FOR REAL THIS TIME

Does what it says on the tin, adding adjusted overlays for the new intercoms, making the command intercoms visually distinctive as well and finally making the "receive" animation more unique!
image

This PR also fixes a bug caused by PR lizardqueenlexi#166, which made compiling fail because they forgot to put two variables before adding the defines (lol).

    Closes 

    Intercoms have drifted. also we need more of them lizardqueenlexi#156

Why It's Good For The Game

ONE STEP CLOSER
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