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I am currently trying to evaluate usage of the UI-Editor for an embedded build. Unfortunately this seems to be quite difficult. I am aware that there are restrictions for now. We mainly try to evaluate the workflow of UI-Editor and how we could manage to integrate and encapsulate screens and components.
Has someone already succeeded in using the UI-Editor for embedded builds?
The text was updated successfully, but these errors were encountered:
I generally managed to get the sample project running on an embedded device (esp32). Unfortunalty the workflow is far from usable:
The biggest issue is the proper linkage of resources (images, fonts). The source link needed for preview and target are conflicting. Even when using LV_FS it's hard to use directories. E.g. spiffs is not supporting directories at all.
I couldn't find a way to bind events to UI elements. I am also unsure about the intended procedure
Code-Generation needs better modularity. E.g. every component should directly include all includes for the components it depends on
Of course this is the first pre-release. Maybe this information is helpful to prioritze the following features. I am still willing to stay an early adopter. The overall apraoch is still convincing!
Has someone already succeeded in using the UI-Editor for embedded builds?
I don't think so, and it wasn't the goal. v0.2, released at the end of March should be usable editor. v0.3 (end of June) should be a feature complete Editor, and v1.0 (end of September) should be a production ready version. So something more useful comes soon 😊
Of course this is the first pre-release. Maybe this information is helpful to prioritze the following features. I am still willing to stay an early adopter. The overall apraoch is still convincing!
I am currently trying to evaluate usage of the UI-Editor for an embedded build. Unfortunately this seems to be quite difficult. I am aware that there are restrictions for now. We mainly try to evaluate the workflow of UI-Editor and how we could manage to integrate and encapsulate screens and components.
Has someone already succeeded in using the UI-Editor for embedded builds?
The text was updated successfully, but these errors were encountered: