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Creating static libraries for a multi platform project #546
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We definitely used a static build of this for android on multiple architectures, but we did use cmake at the time + gradle to drive this. |
So far I have been able to build a static lib for the mac target. For android I am using a customised version of the
But this results in:
Any idea how to fix this? |
I found the thread #175 and it seems to have worked using
Now just iOS is missing |
Linking the android libraries seems to be clashing with our android NDK, resulting in the error |
ChatGPT recommends this, to compile the library with this option
|
Hello,
we are developing a mobile game and would like to switch to IXWebSocket for handling socket connections. For this we would need static libraries for the android (armeabi-v7a, arm64-v8a & x86), iOS and mac. We are struggling a bit to compile all these from the project and wondered if we could get some assistance for this case.
The project states it is compatible with android, iOS and mac so would it be possible to get some more detailed instructions for building the project for these platforms? What where the commands/arguments used for compiling libs for these projects by you, the developers?
If all works out I would also be willing to post a PR which includes updates to the README pages for anyone who tries to do the same in the future.
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