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Scene.mjs
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import {
readImageFile,
readObjectFile
} from "./utils.mjs"
class Texture {
constructor(parent, opts = {}) {
this.parent = parent || null;
this.data = null;
}
};
Texture.prototype.fromPath = function(path) {
this.data = readImageFile(path);
return this;
};
class Material {
constructor(parent, opts = {}) {
this.parent = parent || null;
this.data = opts;
}
};
class Geometry {
constructor(parent, opts = {}) {
this.parent = parent || null;
this.data = null;
this.instances = [];
this.accelerationContainer = null;
}
};
Geometry.prototype.fromPath = function(path) {
this.data = readObjectFile(path);
return this;
};
Geometry.prototype.setAccelerationContainer = function(container) {
this.accelerationContainer = container;
};
Geometry.prototype.addMeshInstance = function(opts = {}) {
let {instances} = this;
let object = new GeometryInstance(this, opts);
instances.push(object);
return object;
};
Geometry.prototype.addEmitterInstance = function(opts = {}) {
let {instances} = this;
let object = new GeometryInstance(this, opts);
object.isLight = true;
instances.push(object);
return object;
};
class GeometryInstance {
constructor(parent, opts = {}) {
this.parent = parent || null;
this.data = opts;
this.isLight = false;
this.instanceBufferByteOffset = 0x0;
}
get geometry() {
return this.parent;
}
};
class Scene {
constructor(opts = {}) {
this.objects = {
textures: [],
materials: [],
geometries: []
};
}
};
Scene.prototype.createTexture = function(opts = {}) {
let {objects} = this;
let object = new Texture(this, opts);
objects.textures.push(object);
return object;
};
Scene.prototype.createMaterial = function(opts = {}) {
let {objects} = this;
let object = new Material(this, opts);
objects.materials.push(object);
return object;
};
Scene.prototype.createGeometry = function(opts = {}) {
let {objects} = this;
let object = new Geometry(this, opts);
objects.geometries.push(object);
return object;
};
Scene.prototype.getInstancesFlattened = function() {
let {geometries} = this.objects;
let out = [];
for (let ii = 0; ii < geometries.length; ++ii) {
let {instances} = geometries[ii];
out.push(...instances);
};
return out;
};
Scene.prototype.getLightsFlattened = function() {
let {geometries} = this.objects;
let out = [];
for (let ii = 0; ii < geometries.length; ++ii) {
let {instances} = geometries[ii];
for (let ii = 0; ii < instances.length; ++ii) {
let instance = instances[ii];
if (instance.isLight) out.push(instance);
};
};
return out;
};
Scene.prototype.getInstanceById = function(id) {
let instances = this.getInstancesFlattened();
return instances[id] || null;
};
export default Scene;