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index.js
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/**
* Compare two equally sized images, pixel by pixel.
*
* @param {Uint8Array | Uint8ClampedArray} img1 First image data.
* @param {Uint8Array | Uint8ClampedArray} img2 Second image data.
* @param {Uint8Array | Uint8ClampedArray | void} output Image data to write the diff to, if provided.
* @param {number} width Input images width.
* @param {number} height Input images height.
*
* @param {Object} [options]
* @param {number} [options.threshold=0.1] Matching threshold (0 to 1); smaller is more sensitive.
* @param {boolean} [options.includeAA=false] Whether to skip anti-aliasing detection.
* @param {number} [options.alpha=0.1] Opacity of original image in diff output.
* @param {[number, number, number]} [options.aaColor=[255, 255, 0]] Color of anti-aliased pixels in diff output.
* @param {[number, number, number]} [options.diffColor=[255, 0, 0]] Color of different pixels in diff output.
* @param {[number, number, number]} [options.diffColorAlt=options.diffColor] Whether to detect dark on light differences between img1 and img2 and set an alternative color to differentiate between the two.
* @param {boolean} [options.diffMask=false] Draw the diff over a transparent background (a mask).
*
* @return {number} The number of mismatched pixels.
*/
export default function pixelmatch(img1, img2, output, width, height, options = {}) {
const {
threshold = 0.1,
alpha = 0.1,
aaColor = [255, 255, 0],
diffColor = [255, 0, 0],
includeAA, diffColorAlt, diffMask
} = options;
if (!isPixelData(img1) || !isPixelData(img2) || (output && !isPixelData(output)))
throw new Error('Image data: Uint8Array, Uint8ClampedArray or Buffer expected.');
if (img1.length !== img2.length || (output && output.length !== img1.length))
throw new Error('Image sizes do not match.');
if (img1.length !== width * height * 4) throw new Error('Image data size does not match width/height.');
// check if images are identical
const len = width * height;
const a32 = new Uint32Array(img1.buffer, img1.byteOffset, len);
const b32 = new Uint32Array(img2.buffer, img2.byteOffset, len);
let identical = true;
for (let i = 0; i < len; i++) {
if (a32[i] !== b32[i]) { identical = false; break; }
}
if (identical) { // fast path if identical
if (output && !diffMask) {
for (let i = 0; i < len; i++) drawGrayPixel(img1, 4 * i, alpha, output);
}
return 0;
}
// maximum acceptable square distance between two colors;
// 35215 is the maximum possible value for the YIQ difference metric
const maxDelta = 35215 * threshold * threshold;
const [aaR, aaG, aaB] = aaColor;
const [diffR, diffG, diffB] = diffColor;
const [altR, altG, altB] = diffColorAlt || diffColor;
let diff = 0;
// compare each pixel of one image against the other one
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const i = y * width + x;
const pos = i * 4;
// squared YUV distance between colors at this pixel position, negative if the img2 pixel is darker
const delta = a32[i] === b32[i] ? 0 : colorDelta(img1, img2, pos, pos, false);
// the color difference is above the threshold
if (Math.abs(delta) > maxDelta) {
// check it's a real rendering difference or just anti-aliasing
const isAA = antialiased(img1, x, y, width, height, a32, b32) || antialiased(img2, x, y, width, height, b32, a32);
if (!includeAA && isAA) {
// one of the pixels is anti-aliasing; draw as yellow and do not count as difference
// note that we do not include such pixels in a mask
if (output && !diffMask) drawPixel(output, pos, aaR, aaG, aaB);
} else {
// found substantial difference not caused by anti-aliasing; draw it as such
if (output) {
if (delta < 0) {
drawPixel(output, pos, altR, altG, altB);
} else {
drawPixel(output, pos, diffR, diffG, diffB);
}
}
diff++;
}
} else if (output && !diffMask) {
// pixels are similar; draw background as grayscale image blended with white
drawGrayPixel(img1, pos, alpha, output);
}
}
}
// return the number of different pixels
return diff;
}
/** @param {Uint8Array | Uint8ClampedArray} arr */
function isPixelData(arr) {
// work around instanceof Uint8Array not working properly in some Jest environments
return ArrayBuffer.isView(arr) && arr.BYTES_PER_ELEMENT === 1;
}
/**
* Check if a pixel is likely a part of anti-aliasing;
* based on "Anti-aliased Pixel and Intensity Slope Detector" paper by V. Vysniauskas, 2009
* @param {Uint8Array | Uint8ClampedArray} img
* @param {number} x1
* @param {number} y1
* @param {number} width
* @param {number} height
* @param {Uint32Array} a32
* @param {Uint32Array} b32
*/
function antialiased(img, x1, y1, width, height, a32, b32) {
const x0 = Math.max(x1 - 1, 0);
const y0 = Math.max(y1 - 1, 0);
const x2 = Math.min(x1 + 1, width - 1);
const y2 = Math.min(y1 + 1, height - 1);
const pos = y1 * width + x1;
let zeroes = x1 === x0 || x1 === x2 || y1 === y0 || y1 === y2 ? 1 : 0;
let min = 0;
let max = 0;
let minX = 0;
let minY = 0;
let maxX = 0;
let maxY = 0;
// go through 8 adjacent pixels
for (let x = x0; x <= x2; x++) {
for (let y = y0; y <= y2; y++) {
if (x === x1 && y === y1) continue;
// brightness delta between the center pixel and adjacent one
const delta = colorDelta(img, img, pos * 4, (y * width + x) * 4, true);
// count the number of equal, darker and brighter adjacent pixels
if (delta === 0) {
zeroes++;
// if found more than 2 equal siblings, it's definitely not anti-aliasing
if (zeroes > 2) return false;
// remember the darkest pixel
} else if (delta < min) {
min = delta;
minX = x;
minY = y;
// remember the brightest pixel
} else if (delta > max) {
max = delta;
maxX = x;
maxY = y;
}
}
}
// if there are no both darker and brighter pixels among siblings, it's not anti-aliasing
if (min === 0 || max === 0) return false;
// if either the darkest or the brightest pixel has 3+ equal siblings in both images
// (definitely not anti-aliased), this pixel is anti-aliased
return (hasManySiblings(a32, minX, minY, width, height) && hasManySiblings(b32, minX, minY, width, height)) ||
(hasManySiblings(a32, maxX, maxY, width, height) && hasManySiblings(b32, maxX, maxY, width, height));
}
/**
* Check if a pixel has 3+ adjacent pixels of the same color.
* @param {Uint32Array} img
* @param {number} x1
* @param {number} y1
* @param {number} width
* @param {number} height
*/
function hasManySiblings(img, x1, y1, width, height) {
const x0 = Math.max(x1 - 1, 0);
const y0 = Math.max(y1 - 1, 0);
const x2 = Math.min(x1 + 1, width - 1);
const y2 = Math.min(y1 + 1, height - 1);
const val = img[y1 * width + x1];
let zeroes = x1 === x0 || x1 === x2 || y1 === y0 || y1 === y2 ? 1 : 0;
// go through 8 adjacent pixels
for (let x = x0; x <= x2; x++) {
for (let y = y0; y <= y2; y++) {
if (x === x1 && y === y1) continue;
zeroes += +(val === img[y * width + x]);
if (zeroes > 2) return true;
}
}
return false;
}
/**
* Calculate color difference according to the paper "Measuring perceived color difference
* using YIQ NTSC transmission color space in mobile applications" by Y. Kotsarenko and F. Ramos
* @param {Uint8Array | Uint8ClampedArray} img1
* @param {Uint8Array | Uint8ClampedArray} img2
* @param {number} k
* @param {number} m
* @param {boolean} yOnly
*/
function colorDelta(img1, img2, k, m, yOnly) {
const r1 = img1[k];
const g1 = img1[k + 1];
const b1 = img1[k + 2];
const a1 = img1[k + 3];
const r2 = img2[m];
const g2 = img2[m + 1];
const b2 = img2[m + 2];
const a2 = img2[m + 3];
let dr = r1 - r2;
let dg = g1 - g2;
let db = b1 - b2;
const da = a1 - a2;
if (!dr && !dg && !db && !da) return 0;
if (a1 < 255 || a2 < 255) { // blend pixels with background
const rb = 48 + 159 * (k % 2);
const gb = 48 + 159 * ((k / 1.618033988749895 | 0) % 2);
const bb = 48 + 159 * ((k / 2.618033988749895 | 0) % 2);
dr = (r1 * a1 - r2 * a2 - rb * da) / 255;
dg = (g1 * a1 - g2 * a2 - gb * da) / 255;
db = (b1 * a1 - b2 * a2 - bb * da) / 255;
}
const y = dr * 0.29889531 + dg * 0.58662247 + db * 0.11448223;
if (yOnly) return y; // brightness difference only
const i = dr * 0.59597799 - dg * 0.27417610 - db * 0.32180189;
const q = dr * 0.21147017 - dg * 0.52261711 + db * 0.31114694;
const delta = 0.5053 * y * y + 0.299 * i * i + 0.1957 * q * q;
// encode whether the pixel lightens or darkens in the sign
return y > 0 ? -delta : delta;
}
/**
* @param {Uint8Array | Uint8ClampedArray} output
* @param {number} pos
* @param {number} r
* @param {number} g
* @param {number} b
*/
function drawPixel(output, pos, r, g, b) {
output[pos + 0] = r;
output[pos + 1] = g;
output[pos + 2] = b;
output[pos + 3] = 255;
}
/**
* @param {Uint8Array | Uint8ClampedArray} img
* @param {number} i
* @param {number} alpha
* @param {Uint8Array | Uint8ClampedArray} output
*/
function drawGrayPixel(img, i, alpha, output) {
const val = 255 + (img[i] * 0.29889531 + img[i + 1] * 0.58662247 + img[i + 2] * 0.11448223 - 255) * alpha * img[i + 3] / 255;
drawPixel(output, i, val, val, val);
}