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Makefile
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BEEBASM?=beebasm
PYTHON?=python
# A make command with no arguments will build the released variant with
# the standard commander and crc32 verification of the game binaries
#
# Optional arguments for the make command are:
#
# variant=<release> Build the specified variant:
#
# released (default)
# source-disc
# bug-fix
#
# commander=max Start with a maxed-out commander
#
# verify=no Disable crc32 verification of the game binaries
#
# So, for example:
#
# make variant=bug-fix commander=max verify=no
#
# will build the bug-fix variant with a maxed-out commander and no crc32
# verification
#
# The following variables are written into elite-build-options.asm depending on
# the above arguments, so they can be passed to BeebAsm:
#
# _VERSION
# 6 = Elite-A
#
# _VARIANT
# 1 = Released version (default)
# 2 = Source disc
# 3 = Bug fix
#
# _MAX_COMMANDER
# TRUE = Maxed-out commander
# FALSE = Standard commander
#
# The verify argument is passed to the crc32.py script, rather than BeebAsm
ifeq ($(commander), max)
max-commander=TRUE
else
max-commander=FALSE
endif
ifeq ($(encrypt), no)
unencrypt=-u
remove-checksums=TRUE
else
unencrypt=
remove-checksums=FALSE
endif
ifeq ($(variant), source-disc)
variant-number=2
folder=source-disc
suffix=-from-source-disc
else ifeq ($(variant), bug-fix)
variant-number=3
folder=bug-fix
suffix=-bug-fix
else
variant-number=1
folder=released
suffix=-released
endif
.PHONY:all
all:
echo _VERSION=6 > 1-source-files/main-sources/elite-build-options.asm
echo _VARIANT=$(variant-number) >> 1-source-files/main-sources/elite-build-options.asm
echo _REMOVE_CHECKSUMS=$(remove-checksums) >> 1-source-files/main-sources/elite-build-options.asm
echo _MAX_COMMANDER=$(max-commander) >> 1-source-files/main-sources/elite-build-options.asm
$(BEEBASM) -i 1-source-files/main-sources/elite-text-tokens.asm -v > 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-missile.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-source-docked.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-source-flight.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-source-encyclopedia.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-6502sp-parasite.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-6502sp-io-processor.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-loader.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-a.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-b.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-c.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-d.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-e.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-f.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-g.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-h.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-i.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-j.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-k.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-l.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-m.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-n.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-o.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-p.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-q.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-r.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-s.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-t.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-u.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-v.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-ships-w.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-readme.asm -v >> 3-assembled-output/compile.txt
$(PYTHON) 2-build-files/elite-checksum.py $(unencrypt) -rel$(variant-number)
$(BEEBASM) -i 1-source-files/main-sources/elite-disc.asm -do 5-compiled-game-discs/elite-a$(suffix).ssd -opt 3 -title "E L I T E"
ifneq ($(verify), no)
@$(PYTHON) 2-build-files/crc32.py 4-reference-binaries/$(folder) 3-assembled-output
endif
.PHONY:b2
b2:
curl -G "http://localhost:48075/reset/b2"
curl -H "Content-Type:application/binary" --upload-file "5-compiled-game-discs/elite-a$(suffix).ssd" "http://localhost:48075/run/b2?name=elite-a$(suffix).ssd"