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Copy pathPieceAnimation.cpp
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57 lines (48 loc) · 1.03 KB
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#include "SDL2/SDL.h"
#include "SDL2/SDL_image.h"
#include "PieceAnimation.h"
#include "RenderCode.h"
#include "SDL2/SDL.h"
#include <iostream>
extern float frameRate;
PieceAnimation::PieceAnimation(int aEndLevel, int aColumn, SDL_Texture* arButton)
: mColumn(aColumn),
mpTexture(arButton),
mFinished(false),
y(0)
{
x = getXCordinateForColumn(aColumn);
mEndY = getYCordinateForLevel(aEndLevel);
}
void PieceAnimation::start()
{
mStartTime = SDL_GetTicks();
}
void PieceAnimation::render(SDL_Renderer *apRenderer)
{
int currentTick= SDL_GetTicks();
float secsEachDraw = (currentTick - mStartTime)/ 1000.0;
mStartTime = currentTick;
int pixelsPerSecond = 700;
y += (int)(secsEachDraw * pixelsPerSecond);
if (y >= mEndY)
{
finished();
}
else
{
renderTexture(mpTexture, apRenderer, x , y);
}
}
int PieceAnimation::getColumn()
{
return mColumn;
}
void PieceAnimation::finished()
{
mFinished = true;
}
bool PieceAnimation::isFinished()
{
return mFinished;
}