You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
<p>I am a indie game developer and robot programmer with interests in 3d computer graphics and automation.
48
-
I created <ahref="https://equilibrium.games" target="_blank">Equilibrium Games</a>, a small team creating indie games for Jam events along with other projects.
47
+
<p>A software developer with interests in 3d computer graphics and automation.
48
+
I created <ahref="https://equilibrium.games" target="_blank">Equilibrium Games</a>, a small project creating <ahref="https://github.com/EQMG/Acid" target="_blank"></a>Acid</a>, and competing in Ludum Dare game Jams.
Polyorbis was written in 3 days for the Ludum Dare 38 Jam, created by: Mattparks and Decaxon. The competitions theme is: A Small World. We used our own open-sourced Java OpenGL game engine: <ahref="https://github.com/mattparks/Flounder-Engine" target="_blank">Flounder</a>.
118
+
</p>
119
+
<p>
120
+
In Polyorbis you will compete with red enemies to survive, the longer you survive the harder enemies become. DecCorp has landed strategic boxes into nearby craters to supply you, from these boxes you can pick up pink hearts to gain health, and yellow boxes to refill ammunition. Be aware, enemies will spawn around these boxes, they are black/red and move around the planet, the longer you survive the more they evolve. The enemies will shoot projectiles in an attempt to eliminate you, touching them will also damage you. You are able to launch your own projectiles by pointing your mouse in a direction and left clicking, their charge will drop after repeated usage. Your score will increase the longer you survive and with the amount of enemies you destroy.
0 commit comments