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| 1 | +--- |
| 2 | +title: "Design's Shakespearean Curse: Good UX Should Never Be Noticed" |
| 3 | +excerpt: "The best UX design goes unnoticed. Learn how invisible design shapes digital experiences, and why great designers embrace the paradox of their work going unseen." |
| 4 | +date: 02-25-2025 |
| 5 | +tags: [design, philosophy] |
| 6 | +slug: good-ux-is-invisible |
| 7 | +coverImagePublicId: newsletters/good-ux-is-invisible/cover |
| 8 | +--- |
| 9 | + |
| 10 | +## The Big Idea |
| 11 | + |
| 12 | +Look around you. Everything - your chair, doorknobs, light switches - was deliberately designed, yet you've probably never thought about most of it. |
| 13 | + |
| 14 | +Why? Because great design fades into invisibility. |
| 15 | + |
| 16 | +<a href="https://www.paddle.com/resources/mobile-app-monetization-guide?utm_medium=website&utm_source=partner&utm_campaign=core_conversions_fy2025_web_monetization_brand_awareness&utm_content=tiny-improvements" className="text-xs lg:text-xs xl:text-xs"> |
| 17 | + Brought to you by Paddle |
| 18 | +</a> |
| 19 | + |
| 20 | +--- |
| 21 | + |
| 22 | +A well-crafted door handle never gets praised - it just works. But struggle with a door that needs instructions (why do "Push" signs exist?), and suddenly design screams for attention. |
| 23 | + |
| 24 | +What did you like about the last stairwell handrail you used? Probably... nothing, right? |
| 25 | + |
| 26 | +You've used hundreds without a second thought. But grab one that's too high or wide, and you'll notice immediately. |
| 27 | + |
| 28 | +This is the Shakespearean curse of UX: The better you do your job, the less anyone sees you did it at all. |
| 29 | + |
| 30 | +## Where to Look for Invisible Design in Software |
| 31 | + |
| 32 | +This same principle defines great digital experiences. Here are three areas where invisible design matters most: |
| 33 | + |
| 34 | +### AI and Conversational Design |
| 35 | + |
| 36 | +Remember the first time you used ChatGPT? The interface was almost certainly not the thing that stood out - it was the quality of the answers you got. Nonetheless, the interface that surrounds any LLM you use has become a critical part of the experience. |
| 37 | + |
| 38 | +That's the pinnacle of conversational design: total invisibility. |
| 39 | + |
| 40 | +I spent a couple years working on Google Assistant in the pre-LLM times, when product teams would spend _countless_ hours trying to make a conversation with Assistant feel natural. It was a tall order, and it did not get there until Assistant entered a Bard-flavored chrysalis, and emerged a Gemini-powered Butterfly. |
| 41 | + |
| 42 | +### Traditional Interface Design |
| 43 | + |
| 44 | +Forms are invisible design's ultimate test. Nobody has ever hit "Submit" and felt a rush of joy -- but if you've ever been stuck on a page that _won't tell you what's wrong_, my god will you notice. |
| 45 | + |
| 46 | +Ever gotten lost trying to find your account and routing numbers on your bank's website? There it is again - someone's design work, begging for attention. |
| 47 | + |
| 48 | +### Friction as a feature |
| 49 | + |
| 50 | +There _are_ cases where putting an obstacle or two between someone and their goal is a good thing. |
| 51 | + |
| 52 | +Your phone's alarm clock is a great example - if it's _too_ easy to dismiss a wake-up alarm, they're far less effective. |
| 53 | + |
| 54 | +Similarly - a confirmation / "are you sure?" dialog is a good thing when doing something destructive, irreversible, or executing a financial transaction. |
| 55 | + |
| 56 | +## Notice me, senpai |
| 57 | + |
| 58 | +If good design is invisible, how the heck do you get better at it? |
| 59 | + |
| 60 | +As a designer, this becomes your burden: start paying attention to what you're *not* noticing. What apps/tools/processes have been so smooth you barely had to think? |
| 61 | + |
| 62 | +Study interfaces that fade away. Analyze forms you completed without cursing. Notice apps you use daily but couldn't describe if asked. |
| 63 | + |
| 64 | +You don't always need to make people say "wow" - and to be perfectly honest, if that's where you're _starting_ from, I'd be worried. |
| 65 | + |
| 66 | +Your best work will never get the praise it deserves because, if done right, no one will know you did anything at all. |
| 67 | + |
| 68 | +That's the beautiful curse of great design. |
| 69 | + |
| 70 | +--- |
| 71 | + |
| 72 | +## Stop paying the app store tax. |
| 73 | + |
| 74 | +Sell your app on the web with lower fees and full control. As a merchant of record, Paddle handles payments, taxes, and compliance — so you can focus on what matters: building your app. |
| 75 | + |
| 76 | +Paddle acts as the reseller of your app, offering a solution similar to the App Store or Google Play Store but optimized for successfully selling your mobile app on the web, with significantly lower fees. |
| 77 | + |
| 78 | +[Start selling smarter with Paddle.](https://www.paddle.com/resources/mobile-app-monetization-guide?utm_medium=website&utm_source=partner&utm_campaign=core_conversions_fy2025_web_monetization_brand_awareness&utm_content=tiny-improvements) |
| 79 | + |
| 80 | +--- |
| 81 | + |
| 82 | +## Tiny acts of Rebellion |
| 83 | + |
| 84 | +Current events got you down? Me too. |
| 85 | + |
| 86 | +Here's your reminder that unseen actions leave visible scars. |
| 87 | + |
| 88 | +🎯 Target execs recently showed off their liquid spines by axing DEI programs, which resulted in a [dramatic drop in store traffic](https://finance.yahoo.com/news/target-put-dei-chopping-block-182500865.html). |
| 89 | + |
| 90 | +Meanwhile, 98% of Costco shareholders confidently [voted to _preserve_ their DEI initiatives](https://www.axios.com/2025/01/23/costco-dei-shareholders-reject-anti-diversity-proposal). |
| 91 | + |
| 92 | +There's no gambling required to predict which company's Q1 earnings report will tell the better story. |
| 93 | + |
| 94 | +Often the most powerful design choices are the ones nobody sees happening - until the results become impossible to ignore. |
| 95 | + |
| 96 | +## Fill your brain with design |
| 97 | + |
| 98 | +If this resonates with you, here's some resources you'll appreciate: |
| 99 | + |
| 100 | +- [The Design of Everyday Things](https://amzn.to/43b4R8E) by Don Norman is _the_ book on this topic. Can't recommend it enough. |
| 101 | + |
| 102 | +- I rewatch [Do the Most Good](https://www.youtube.com/watch?v=fWivXkQpO2Q), a talk from legendary designer [Mina Markham](https://www.minamarkham.com/) about once a year. Mina is an icon, and her wisdom is worth learning from. |
| 103 | + |
| 104 | + |
| 105 | +Until next time - give 'em hell. |
| 106 | +Mike |
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