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character-settings.js
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'use strict';
class Role {
static Battler = 'battler';
static Fisherman = 'fisherman';
static Woodcutter = 'woodcutter';
static Miner = 'miner';
static Stonecutter = 'stonecutter';
static Crafter = 'crafter';
static Main = 'main';
static Alt = 'alt';
}
class Resource {
static CraftingMaterials = 'crafting_materials';
static GemFragments = 'gem_fragments';
static Food = 'food';
static Wood = 'wood';
static Iron = 'iron';
static Stone = 'stone';
}
const charSettings = {
Arius: {
roles: [Role.Battler, Role.Main],
},
Battlarius: {
roles: [Role.Battler, Role.Alt],
},
Killarius: {
roles: [Role.Battler, Role.Alt],
},
Huntarius: {
roles: [Role.Battler, Role.Alt],
},
Abominarius: {
roles: [Role.Battler, Role.Alt],
},
Animarius: {
roles: [Role.Battler, Role.Alt],
},
Beastarius: {
roles: [Role.Battler, Role.Alt],
},
Dragonarius: {
roles: [Role.Battler, Role.Alt],
},
Elementarius: {
roles: [Role.Battler, Role.Alt],
},
Serpentarius: {
roles: [Role.Battler, Role.Alt],
},
Fisharius: {
roles: [Role.Fisherman, Role.Alt],
resource: Resource.Food,
},
Foodarius: {
roles: [Role.Fisherman, Role.Alt],
resource: Resource.Food,
},
Fruitarius: {
roles: [Role.Fisherman, Role.Alt],
resource: Resource.Food,
},
Wheatarius: {
roles: [Role.Fisherman, Role.Alt],
resource: Resource.Food,
},
Wooarius: {
roles: [Role.Woodcutter, Role.Alt],
resource: Resource.Wood,
},
Woodarius: {
roles: [Role.Woodcutter, Role.Alt],
resource: Resource.Wood,
},
Choparius: {
roles: [Role.Woodcutter, Role.Alt],
resource: Resource.Wood,
},
Lumberarius: {
roles: [Role.Woodcutter, Role.Alt],
resource: Resource.Wood,
},
Minarius: {
roles: [Role.Miner, Role.Alt],
resource: Resource.Iron,
},
Metalarius: {
roles: [Role.Miner, Role.Alt],
resource: Resource.Iron,
},
Gemarius: {
roles: [Role.Miner, Role.Alt],
resource: Resource.Iron,
},
Minerarius: {
roles: [Role.Miner, Role.Alt],
resource: Resource.Iron,
},
Stonarius: {
roles: [Role.Stonecutter, Role.Alt],
resource: Resource.Stone,
},
Quararius: {
roles: [Role.Stonecutter, Role.Alt],
resource: Resource.Stone,
},
Rockarius: {
roles: [Role.Stonecutter, Role.Alt],
resource: Resource.Stone,
},
Bouldarius: {
roles: [Role.Stonecutter, Role.Alt],
resource: Resource.Stone,
},
Craftarius: {
roles: [Role.Crafter, Role.Alt],
housing: {
//item: 'CraftingTable-Workshop',
},
crafting: {
enabled: false,
checkIntervalSeconds: 700
}
}
};
const findCharsByRole = role => {
const res = [];
for (const [key, val] of Object.entries(charSettings)) {
if (val.roles.includes(role)) res.push(key);
}
return res;
};
if (module) {
module.exports = { charSettings };
}