Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

It seems pybullet has a conflict with tacto on headless server. #96

Open
MyhooSalsa opened this issue Dec 4, 2024 · 0 comments
Open

Comments

@MyhooSalsa
Copy link

Thanks for your great contributions. I have met a case that I can not get rgb&depth figures of statics and gripper correctly(they are all blank figures and their matrix is a zero-matrix) when I run this env on headless server, but the tactile figures are correct. My renderer works on egl which passes egl_check, and it can render other pybullet demos. Accidentally, I obtain the correct figure when I delete TactileSensor. After some imformation gathering, I have noticed some people said tacto pkg is based on opengl, I think maybe we can not use egl to render camera and use opengl to render tactile sensor at the same time, is it right? Moreover, I wander know whether you run this env on headless server? How do you work it? Are there any tricks I ignored? Look forward to your reply.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant