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Thanks for your great contributions. I have met a case that I can not get rgb&depth figures of statics and gripper correctly(they are all blank figures and their matrix is a zero-matrix) when I run this env on headless server, but the tactile figures are correct. My renderer works on egl which passes egl_check, and it can render other pybullet demos. Accidentally, I obtain the correct figure when I delete TactileSensor. After some imformation gathering, I have noticed some people said tacto pkg is based on opengl, I think maybe we can not use egl to render camera and use opengl to render tactile sensor at the same time, is it right? Moreover, I wander know whether you run this env on headless server? How do you work it? Are there any tricks I ignored? Look forward to your reply.
The text was updated successfully, but these errors were encountered:
Thanks for your great contributions. I have met a case that I can not get rgb&depth figures of statics and gripper correctly(they are all blank figures and their matrix is a zero-matrix) when I run this env on headless server, but the tactile figures are correct. My renderer works on egl which passes egl_check, and it can render other pybullet demos. Accidentally, I obtain the correct figure when I delete TactileSensor. After some imformation gathering, I have noticed some people said tacto pkg is based on opengl, I think maybe we can not use egl to render camera and use opengl to render tactile sensor at the same time, is it right? Moreover, I wander know whether you run this env on headless server? How do you work it? Are there any tricks I ignored? Look forward to your reply.
The text was updated successfully, but these errors were encountered: