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mainwindow.h
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#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QButtonGroup>
#include <QDebug>
#include <iostream>
#include "minimaxagent.h"
#include "alphabetaagent.h"
#include "agent.h"
#include "boardstate.h"
using namespace std;
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
public slots:
void buttonWasClicked(int id);
private slots:
void on_boardBox_currentIndexChanged(int index);
void on_botSelectionBox_currentIndexChanged(int index);
void on_actionNew_Game_triggered();
void on_actionExit_triggered();
void on_actionAbout_triggered();
private:
Ui::MainWindow *ui;
QButtonGroup bGroup = new QButtonGroup();
QString BLUE_STYLESHEET;
QString GREEN_STYLESHEET;
QString EMPTY_STYLESHEET;
std::vector<vector<int> > gameBoards;
//Methods
void init();
void addToButtonGroup();
void initBoard();
void constructGameBoards();
void concludeGame();
void resetGame();
void conquer(int y, int x, BoardState *state);
bool isBlitz(int y, int x);
Agent *bot;
int board[6][6]; //Current game board
BoardState *bestState;
int alpha = -999999999;
int beta = 999999999;
int move = 1;
};
#endif // MAINWINDOW_H