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"and just like the usual geometry/object, the scene texts can be rotated:"
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]
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},
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{
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"cell_type": "code",
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"execution_count": null,
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"metadata": {},
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"outputs": [],
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"source": [
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"Rz = tf.rotation_matrix(np.pi/2, [0, 0, 1])\n",
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"Ry = tf.rotation_matrix(np.pi/2, [0, 1, 0])\n",
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"vis.set_transform(Ry.dot(Rz))"
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]
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},
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{
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"cell_type": "markdown",
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"metadata": {},
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"source": [
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"Under the hood, the `SceneTexts` are written onto a `Plane` geometry, and the plane size can be specified by width and height. These two parameters affect the texts size when the font_size itself is set too large; they would force a font downsizing when rendering so as to fit all the texts within the specified plane."
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