Mouse Input for MRTK UI not working in built .exe #11761
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halfpasttense
halfpasttense
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Any UI built with MRTK UX components appears to work with mouse input only in the Unity Editor, but stops working completely when built and ran as an exe. Is this the expected behavior? Is there any way around this? I need to reuse some of the UI I've built using MRTK for a desktop windows application as well, so I need it to work with mouse input. |
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Answered by
halfpasttense
Aug 8, 2023
Replies: 1 comment 6 replies
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@halfpasttense , is this a question about MRTK2 or MRTK3? Are you running the EXE on HoloLens or just the PC? |
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We figured it out after looking for differences between our project and the HandInteractionExamples demo project. What breaks mouse interaction with UI is having the "Hand Tracking" OpenXR Feature Group enabled for Windows platform. Turning this off makes mouse interaction with UI work.