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Updating Unit Skillmaps (#6646)
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Diff for: docs/courses/csintro/blocks/unit-1/skillmap.md

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## lab-01-04-and-05
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* layout: manual
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* name: Eat it all! and Eat some more!
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* name: Eat it all! & Eat some more!
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* description: In these labs, we will write a game where the player must eat all the food
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which appears--while avoiding an enemy which bounces around the screen!
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### lab-01-04-part1
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* name: Lab 1.4 Part 1 A screen full of food
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* name: Lab 1.4 Part 1 A Screen Full of Food
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* description: Add food sprites to the screen at random locations
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* type: tutorial
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* next: lab-01-04-part2
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### lab-01-04-part2
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* name: Lab 1.4 Part 2 Eat it all!
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* name: Lab 1.4 Part 2 Eat It All!
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* description: Add food sprites to the screen at random locations
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* type: tutorial
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* next: lab-01-04-part3

Diff for: docs/courses/csintro/blocks/unit-2/lab0201-part1.md

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# Lab 2.1 Part 1: Shooting gallery
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# Lab 2.1 Part 1: Aiming Gallery
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## Fire away! @showdialog
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## Fire Away! @showdialog
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In this lab, you will learn about event handlers and how they can be used
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in your projects.
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You also will learn ways to play sounds.
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## Step right up!
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## Step Right Up!
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We will be creating a "shooting gallery" game.
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First, let's add a hero sprite to our project.
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controller.moveSprite(heroSprite)
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```
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## Press the button!
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## Press the Button!
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Let's add our first event handler.
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})
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```
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## Projectile ... what?
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## Projectile ... What?
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Now, let's launch a *projectile* every time the player presses the **A** button.
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})
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```
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## Fire away!
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## Fire Away! Again!
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Let's add some blocks so that the projectile looks like it was launched
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by the player.
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})
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```
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## Get a move on!
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## Get A Move On!
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It's not much of a projectile if it doesn't move! Let's make the projectile
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move up the screen when it is launched.

Diff for: docs/courses/csintro/blocks/unit-2/lab0201-part2.md

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# Lab 2.1 Part 2: Shooting gallery
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# Lab 2.1 Part 2: Here Come the Enemies!
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## Here come the enemies! @showdialog
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Diff for: docs/courses/csintro/blocks/unit-2/lab0201-part3.md

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# Lab 2.1 Part 3: Shooting gallery
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# Lab 2.1 Part 3: Villains Be Gone!
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## Villains be gone! @showdialog
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Diff for: docs/courses/csintro/blocks/unit-2/lab0201-part4.md

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# Lab 2.1 Part 4: Shooting gallery
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# Lab 2.1 Part 4: Collision Alert!
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## Collision alert! @showdialog
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Diff for: docs/courses/csintro/blocks/unit-2/lab0201-part5.md

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# Lab 2.1 Part 5 (BONUS): Shooting gallery
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# Lab 2.1 Part 5 (BONUS): Pew, Pew!
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## BONUS -- Pew pew! @showdialog
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Diff for: docs/courses/csintro/blocks/unit-2/lab0202-part1.md

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# Lab 2.2 Part 1: Introduction to variables
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# Lab 2.2 Part 1: How Old Are You?
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## Introduction to variables @showdialog
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Diff for: docs/courses/csintro/blocks/unit-2/lab0202-part2.md

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# Lab 2.2 Part 2: Introduction to variables
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# Lab 2.2 Part 2: How Many Items?
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## How many items? @showdialog
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Diff for: docs/courses/csintro/blocks/unit-2/lab0203.md

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# Lab 2.3: Variables and math
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# Lab 2.3: Variables and Math
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## Variables and math! @showdialog
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Diff for: docs/courses/csintro/blocks/unit-2/lab0204.md

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# Lab 2.4: Silly story time!
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# Lab 2.4: Silly Story Time!
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## Silly stories @showdialog
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Diff for: docs/courses/csintro/blocks/unit-2/lab0205-part1.md

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# Lab 2.5 Part 1: Guess what!
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# Lab 2.5 Part 1: Pick a Number!
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## Pick a number! @showdialog
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Diff for: docs/courses/csintro/blocks/unit-2/lab0205-part2.md

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# Lab 2.5 Part 2: Guess what!
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# Lab 2.5 Part 2: Can You Even?
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## Is it even? @showdialog
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Diff for: docs/courses/csintro/blocks/unit-2/lab0205-part3.md

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# Lab 2.5 Part 3: Guess what!
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# Lab 2.5 Part 3: Magic Four Ball!
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## Magic four ball! @showdialog
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Diff for: docs/courses/csintro/blocks/unit-2/lab0206-part1.md

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# Lab 2.6 Part 1: Changing conditions
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# Lab 2.6 Part 1: Only Room for Two of Us!
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## There's only room for three of us! @showdialog
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Diff for: docs/courses/csintro/blocks/unit-2/lab0206-part2.md

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# Lab 2.6 Part 2: Changing conditions
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# Lab 2.6 Part 2: Here Come the Enemies ... Faster!
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## Here come the enemies ... faster! @showdialog
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Diff for: docs/courses/csintro/blocks/unit-2/lab0206-part3.md

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# Lab 2.6 Part 3: Changing conditions
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# Lab 2.6 Part 3: Not So Fast!
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## Not too fast! @showdialog
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Diff for: docs/courses/csintro/blocks/unit-2/lab0206-part4.md

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# Lab 2.6 Part 4: Changing conditions
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# Lab 2.6 Part 4: Starting Difficulty
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## Starting difficulty @showdialog
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## Starting Difficulty @showdialog
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Let's update your game so that the player can choose a difficulty level!
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