-
Notifications
You must be signed in to change notification settings - Fork 1.6k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
macOS: lldb-mi uses 100% when debugging GTESTs #9831
Comments
lldb-mi is an external tool we depend on. You can file an issue at https://github.com/lldb-tools/lldb-mi/issues |
This looks just like lldb-tools/lldb-mi#101 (comment) |
It looks like I have had this issue on a Intel Mac on BigSur even a 1.5 years ago: |
A workaround: #7240 (comment) Use CodeLLDB:
|
If you use cmake, add this to your settings.json
|
Could you please add some context. Is it going to fix the |
it is for codelldb. |
Type: Bug
Im using the C++ TestMate extension
If a breakpoint is placed in another file (non-GTest), debugging works.
Debugging can be stopped. After multiple starts and restarts there many
lldb-mi processes using 100% cpu.
Extension version: 1.12.4
VS Code version: Code 1.70.2 (Universal) (e4503b30fc78200f846c62cf8091b76ff5547662, 2022-08-16T05:36:37.829Z)
OS version: Darwin arm64 21.6.0
Modes:
System Info
canvas_oop_rasterization: disabled_off
direct_rendering_display_compositor: disabled_off_ok
gpu_compositing: enabled
metal: disabled_off
multiple_raster_threads: enabled_on
opengl: enabled_on
rasterization: enabled
raw_draw: disabled_off_ok
skia_renderer: enabled_on
video_decode: enabled
video_encode: enabled
webgl: enabled
webgl2: enabled
A/B Experiments
The text was updated successfully, but these errors were encountered: