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@RyoSusami yes you are correct. It should be
getRandomInt(0xFFFFEFF) <-- One less than what it was.
Granted the chances of it ever getting 0xFFFFF00 is very very very rare :)
sendDiscovery() in /libs/midici.js
this._muid = getRandomInt(0xFFFFF00);
getRandomInt() in /libs/utils.js
return Math.floor(Math.random() * Math.floor(max+1));
Does this mean the generated value will include 0x0FFFFF00 ?
On the other hand, the specifications...
https://amei.or.jp/midistandardcommittee/MIDI2.0/MIDI2.0-DOCS/M2-101-UM_v1-2_MIDI-CI_Specification.pdf
3.3 MIDI-CI MUID
The values 0x0FFFFF00 to 0x0FFFFFFE are reserved.
0x0FFFFF00 looks like it should not be used.
Please ignore if I misunderstood. Thank you.
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