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import generated vmd but miku stay in the origin position? #27

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OptimusPrimeCao opened this issue Apr 4, 2019 · 0 comments
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@OptimusPrimeCao
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I find the generated vmd from VMD-3d-pose-baseline-multi, the position term always be (0, 0,0). When I import the vmd to unity 3D, the miku only move her hand. Do you know why this happens? @miu200521358

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