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Description
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Product Info data goes stale/does not source all possible game data/all user actions, resulting that, when placing multiple buy orders/sell offers in sucession, the "competitive" price will remain that of some of the earliest entries.
^ We should refactor our pricing utilities to a centralized product hash map of orders/offers, that we could source/update/orphan data into from the game itself in that of to always be in pair with what the server rate limits to the API.
This will also allow us as a side effect to have Skyblocker's "Bazaar Order Tracker", given that we correctly update the sell/buy book upon game events. -
The "Pricing Position" enumerations we have should consider whether that summarys' top offer/bid is of the user themselves, in that of not to outbid themselves.