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performancePerformance optimizationsPerformance optimizations
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Component operations like adding and removing, and particularly creating entities, are still slower than in Arche (≈30%).
Identify the additional cost and try to optimize it. Initial guesses:
- Preparing relations incurs a cost that could be optimized.
- The archetype graph may be slower, maybe because of the use of slice indices instead of pointers.
There must still be something else, that particularly affects entity creation.
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performancePerformance optimizationsPerformance optimizations