🧪 Test URP (develop) #43
Annotations
30 errors and 50 warnings
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🧪 Run tests (6000.2.9f1)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Textures/BlueNoise64/L/LDR_LLL1_0.png.
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🧪 Run tests (6000.2.9f1)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/XR/XROcclusionMesh.shader.
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🧪 Run tests (6000.2.9f1)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/Debug/DebugReplacement.shader.
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🧪 Run tests (6000.2.9f1)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/Utils/CopyDepth.shader.
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🧪 Run tests (6000.2.9f1)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader.
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🧪 Run tests (6000.2.9f1)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/2D/Light2D.shader.
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🧪 Run tests (6000.2.9f1)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/StopNaN.shader.
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🧪 Run tests (6000.2.9f1)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/AutodeskInteractive/AutodeskInteractive.shadergraph.
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🧪 Run tests (6000.2.9f1)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Textures/BlueNoise16/L/LDR_LLL1_0.png.
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🧪 Run tests (6000.2.9f1)
An infinite import loop has been detected. The following Assets were imported multiple times, but no changes to them have been detected. Please check if any custom code is trying to import them:
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🧪 Run tests (6000.4.0a2)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader.
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🧪 Run tests (6000.4.0a2)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/Utils/CopyDepth.shader.
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🧪 Run tests (6000.4.0a2)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/AutodeskInteractive/AutodeskInteractive.shadergraph.
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🧪 Run tests (6000.4.0a2)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/Debug/DebugReplacement.shader.
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🧪 Run tests (6000.4.0a2)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Textures/FilmGrain/Thin01.png.
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🧪 Run tests (6000.4.0a2)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/2D/Light2D.shader.
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🧪 Run tests (6000.4.0a2)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Common/GeometryPool/GeometryPoolKernels.compute.
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🧪 Run tests (6000.4.0a2)
NullReferenceException: Object reference not set to an instance of an object
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🧪 Run tests (6000.4.0a2)
NullReferenceException: Object reference not set to an instance of an object
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🧪 Run tests (6000.4.0a2)
An infinite import loop has been detected. The following Assets were imported multiple times, but no changes to them have been detected. Please check if any custom code is trying to import them:
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🧪 Run tests (6000.3.0b7)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/Utils/CopyDepth.shader.
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🧪 Run tests (6000.3.0b7)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/AutodeskInteractive/AutodeskInteractive.shadergraph.
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🧪 Run tests (6000.3.0b7)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Textures/BlueNoise64/L/LDR_LLL1_0.png.
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🧪 Run tests (6000.3.0b7)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Textures/FilmGrain/Thin01.png.
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🧪 Run tests (6000.3.0b7)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader.
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🧪 Run tests (6000.3.0b7)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/XR/XROcclusionMesh.shader.
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🧪 Run tests (6000.3.0b7)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Common/GeometryPool/GeometryPoolKernels.compute.
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🧪 Run tests (6000.3.0b7)
NullReferenceException: Object reference not set to an instance of an object
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🧪 Run tests (6000.3.0b7)
NullReferenceException: Object reference not set to an instance of an object
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🧪 Run tests (6000.3.0b7)
An infinite import loop has been detected. The following Assets were imported multiple times, but no changes to them have been detected. Please check if any custom code is trying to import them:
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🧪 Run tests (6000.1.17f1)
Shader warning in 'Shader Graphs/UISample (UIEffect)': use of potentially uninitialized variable (apply_sampling_filter) at /github/workspace/Packages/src/Shaders/UIEffect.cginc(314) (on vulkan)
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🧪 Run tests (6000.1.17f1)
Shader warning in 'Shader Graphs/UISample (UIEffect)': use of potentially uninitialized variable (apply_sampling_filter) at /github/workspace/Packages/src/Shaders/UIEffect.cginc(314) (on glcore)
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🧪 Run tests (6000.1.17f1)
Shader warning in 'Shader Graphs/UISample (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at (UIEffect).shadergraph(300) (on vulkan)
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🧪 Run tests (6000.1.17f1)
Shader warning in 'Shader Graphs/UISample (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at (UIEffect).shadergraph(300) (on glcore)
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🧪 Run tests (6000.1.17f1)
Shader warning in 'Shader Graphs/UISampleURP (UIEffect)': use of potentially uninitialized variable (apply_sampling_filter) at /github/workspace/Packages/src/Shaders/UIEffect.cginc(314) (on vulkan)
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🧪 Run tests (6000.1.17f1)
Shader warning in 'Shader Graphs/UISampleURP (UIEffect)': use of potentially uninitialized variable (apply_sampling_filter) at /github/workspace/Packages/src/Shaders/UIEffect.cginc(314) (on glcore)
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🧪 Run tests (6000.1.17f1)
Shader warning in 'Shader Graphs/UISampleURP (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at (UIEffect).shadergraph(638) (on vulkan)
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🧪 Run tests (6000.1.17f1)
Shader warning in 'Shader Graphs/UISampleURP (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at (UIEffect).shadergraph(638) (on glcore)
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🧪 Run tests (6000.1.17f1)
Shader warning in 'Shader Graphs/UISampleURP (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at (UIEffect).shadergraph(301) (on vulkan)
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🧪 Run tests (6000.1.17f1)
Shader warning in 'Shader Graphs/UISampleURP (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at (UIEffect).shadergraph(301) (on glcore)
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🧪 Run tests (6000.0.60f1)
Shader warning in 'Shader Graphs/UISample (UIEffect)': use of potentially uninitialized variable (apply_sampling_filter) at /github/workspace/Packages/src/Shaders/UIEffect.cginc(314) (on glcore)
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🧪 Run tests (6000.0.60f1)
Shader warning in 'Shader Graphs/UISample (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at (UIEffect).shadergraph(300) (on vulkan)
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🧪 Run tests (6000.0.60f1)
Shader warning in 'Shader Graphs/UISample (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at (UIEffect).shadergraph(300) (on glcore)
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🧪 Run tests (6000.0.60f1)
Shader warning in 'Shader Graphs/UISampleURP (UIEffect)': use of potentially uninitialized variable (apply_sampling_filter) at /github/workspace/Packages/src/Shaders/UIEffect.cginc(314) (on vulkan)
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🧪 Run tests (6000.0.60f1)
Shader warning in 'Shader Graphs/UISampleURP (UIEffect)': use of potentially uninitialized variable (apply_sampling_filter) at /github/workspace/Packages/src/Shaders/UIEffect.cginc(314) (on glcore)
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🧪 Run tests (6000.0.60f1)
Shader warning in 'Shader Graphs/UISampleURP (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at (UIEffect).shadergraph(639) (on vulkan)
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🧪 Run tests (6000.0.60f1)
Shader warning in 'Shader Graphs/UISampleURP (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at (UIEffect).shadergraph(639) (on glcore)
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🧪 Run tests (6000.0.60f1)
Shader warning in 'Shader Graphs/UISampleURP (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at (UIEffect).shadergraph(301) (on vulkan)
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🧪 Run tests (6000.0.60f1)
Shader warning in 'Shader Graphs/UISampleURP (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at (UIEffect).shadergraph(301) (on glcore)
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🧪 Run tests (6000.0.60f1)
Activation failed, attempting retry #1
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🧪 Run tests (6000.2.9f1)
Import Error Code:(5)
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🧪 Run tests (6000.2.9f1)
Import Error Code:(5)
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🧪 Run tests (6000.2.9f1)
Import Error Code:(5)
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🧪 Run tests (6000.2.9f1)
Import Error Code:(5)
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🧪 Run tests (6000.2.9f1)
Import Error Code:(5)
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🧪 Run tests (6000.2.9f1)
Import Error Code:(5)
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🧪 Run tests (6000.2.9f1)
Assets/ShaderGraph Support (Unity 6 BuiltIn) is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
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🧪 Run tests (6000.2.9f1)
Assets/ShaderGraph Support (Unity 6 URP) is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
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🧪 Run tests (6000.2.9f1)
Assets/TextMeshPro Support (Unity 6) is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
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🧪 Run tests (6000.2.9f1)
Assets/Samples is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
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🧪 Run tests (6000.4.0a2)
Import Error Code:(5)
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🧪 Run tests (6000.4.0a2)
Import Error Code:(5)
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🧪 Run tests (6000.4.0a2)
Import Error Code:(5)
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🧪 Run tests (6000.4.0a2)
Import Error Code:(5)
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🧪 Run tests (6000.4.0a2)
Assets/ShaderGraph Support (Unity 6 BuiltIn) is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
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🧪 Run tests (6000.4.0a2)
Assets/ShaderGraph Support (Unity 6 URP) is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
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🧪 Run tests (6000.4.0a2)
Assets/TextMeshPro Support (Unity 6) is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
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🧪 Run tests (6000.4.0a2)
Assets/Samples is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
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🧪 Run tests (6000.4.0a2)
Activation failed, attempting retry #2
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🧪 Run tests (6000.4.0a2)
Activation failed, attempting retry #1
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🧪 Run tests (6000.3.0b7)
Import Error Code:(5)
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🧪 Run tests (6000.3.0b7)
Import Error Code:(5)
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🧪 Run tests (6000.3.0b7)
Import Error Code:(5)
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🧪 Run tests (6000.3.0b7)
Import Error Code:(5)
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🧪 Run tests (6000.3.0b7)
Assets/ShaderGraph Support (Unity 6 BuiltIn) is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
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🧪 Run tests (6000.3.0b7)
Assets/ShaderGraph Support (Unity 6 URP) is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
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🧪 Run tests (6000.3.0b7)
Assets/TextMeshPro Support (Unity 6) is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
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🧪 Run tests (6000.3.0b7)
Assets/Samples is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
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🧪 Run tests (6000.3.0b7)
Activation failed, attempting retry #2
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🧪 Run tests (6000.3.0b7)
Activation failed, attempting retry #1
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