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tags : ['*']
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env :
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GODOT_VERSION : 4.3
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- EXPORT_NAME : bited
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PROJECT_PATH : .
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jobs :
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export-windows :
@@ -31,12 +30,14 @@ jobs:
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EXPORT_DIR="$(readlink -f build)"
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cd "$PROJECT_PATH"
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godot --headless --verbose --export-release "windows" \
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- "$EXPORT_DIR/windows/$EXPORT_NAME.exe"
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+ "$EXPORT_DIR"/windows/bited.exe
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+ - name : Zip
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+ run : zip bited.zip build/windows
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- name : Upload to Release
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uses : svenstaro/upload-release-action@v2
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with :
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- file : build/windows/ bited.exe
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- asset_name : bited_ $tag.exe
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+ file : bited.zip
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+ asset_name : bited_windows_ $tag.zip
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export-linux :
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name : Linux Export
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runs-on : ubuntu-latest
@@ -58,12 +59,14 @@ jobs:
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EXPORT_DIR="$(readlink -f build)"
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cd "$PROJECT_PATH"
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godot --headless --verbose --export-release "linux" \
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- "$EXPORT_DIR/linux/$EXPORT_NAME.x86_64"
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+ "$EXPORT_DIR/linux/bited.x86_64"
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+ - name : Zip
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+ run : zip bited.zip build/linux
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- name : Upload to Release
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uses : svenstaro/upload-release-action@v2
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with :
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- file : build/linux/ bited.x86_64
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- asset_name : bited_ $tag.x86_64
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+ file : bited.zip
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+ asset_name : bited_linux_ $tag.zip
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export-mac :
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name : Mac Export
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runs-on : ubuntu-latest
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EXPORT_DIR="$(readlink -f build)"
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cd "$PROJECT_PATH"
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godot --headless --verbose --export-release "mac" \
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- "$EXPORT_DIR/mac/$EXPORT_NAME .zip"
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+ "$EXPORT_DIR/mac/bited .zip"
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- name : Upload to Release
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uses : svenstaro/upload-release-action@v2
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with :
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file : build/mac/bited.zip
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- asset_name : bited_ $tag.zip
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+ asset_name : bited_mac_ $tag.zip
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