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main.py
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# blackjack
import random
class Card:
def __init__(self, suit, rank):
self.suit = suit
self.rank = rank
def __str__(self):
return f'{self.rank["rank"]} of {self.suit}'
# return self.rank['rank'] + ' of ' + self.suit
class Deck:
def __init__(self):
# self. makes variable cards accessible in the class
self.cards = []
suits = ['spades', 'clubs', 'hearts', 'diamonds']
ranks = [
{'rank': 'A', 'value': 11},
{'rank': '2', 'value': 2},
{'rank': '3', 'value': 3},
{'rank': '4', 'value': 4},
{'rank': '5', 'value': 5},
{'rank': '6', 'value': 6},
{'rank': '7', 'value': 7},
{'rank': '8', 'value': 8},
{'rank': '9', 'value': 9},
{'rank': '10', 'value': 10},
{'rank': 'J', 'value': 10},
{'rank': 'Q', 'value': 10},
{'rank': 'K', 'value': 10}
]
# this will create the cards in order
for suit in suits:
for rank in ranks:
self.cards.append(Card(suit, rank))
# this will shuffle cards, and we will create a function of this
def shuffle(self):
# shuffle only if cards is greater than one
if len(self.cards) > 1:
random.shuffle(self.cards)
# def deal()
def deal(self, number):
cards_dealt = []
for x in range(number):
# remove a card only if there is at least one card in the deck
if len(self.cards) > 0:
card = self.cards.pop()
cards_dealt.append(card)
return cards_dealt
class Hand:
def __init__(self, dealer=False):
self.cards = []
self.value = 0
self.dealer = dealer
def add_card(self, card_list):
self.cards.extend(card_list)
def calculate_value(self):
self.value = 0
has_ace = False
for card in self.cards:
card_value = int(card.rank['value'])
self.value += card_value
if card.rank['rank'] == 'A':
has_ace = True
if has_ace and self.value > 21:
self.value -= 10
def get_value(self):
self.calculate_value()
return self.value
def is_blackjack(self):
return self.get_value() == 21
def display(self, show_all_dealer_cards=False):
print(f'''{"Dealer's" if self.dealer else "Your"} hand: ''')
for index, card in enumerate(self.cards):
# \ is used create the second line
if index == 0 and self.dealer \
and not show_all_dealer_cards and not self.is_blackjack():
print("hidden")
else:
print(card)
if not self.dealer:
print('Value: ', self.get_value())
print()
class Game:
def play(self):
game_number = 0
game_to_play = 0
while game_to_play <= 0:
try:
game_to_play = int(input('How many games do you want to play? '))
except:
print('You must enter a number')
while game_number < game_to_play:
game_number += 1
deck = Deck()
deck.shuffle()
player_hand = Hand()
dealer_hand = Hand(dealer=True)
for i in range(2):
player_hand.add_card(deck.deal(1))
dealer_hand.add_card(deck.deal(1))
print()
print('*' * 30)
print(f'Game {game_number} of {game_to_play}')
player_hand.display()
dealer_hand.display()
if self.check_winner(player_hand, dealer_hand):
continue
choice = ''
while player_hand.get_value() < 21 and choice not in ['s', 'stand']:
choice = input('Please choose "Hit" or "Stand": ').lower()
print()
while choice not in ['h', 's', 'hit', 'stand']:
choice = input('Please enter "Hit"or "Stand" (or H/S ').lower()
print()
if choice in ['hit', 'h']:
player_hand.add_card(deck.deal(1))
player_hand.display()
if self.check_winner(player_hand, dealer_hand):
continue
player_hand_value = player_hand.get_value()
dealer_hand_value = dealer_hand.get_value()
while dealer_hand_value < 17:
dealer_hand.add_card(deck.deal(1))
dealer_hand_value = dealer_hand.get_value()
dealer_hand.display(show_all_dealer_cards=True)
if self.check_winner(player_hand, dealer_hand):
continue
print('Final Results:')
print('Your hand: ', player_hand_value)
print("Dealer's hand: ", dealer_hand_value)
self.check_winner(player_hand, dealer_hand, True)
print("\nThanks for playing!")
def check_winner(self, player_hand, dealer_hand, game_over=False):
if not game_over:
if player_hand.get_value() > 21:
print('You busted. Dealer wins! π')
return True
elif dealer_hand.get_value() > 21:
print('Dealer busted. You win! π')
return True
elif dealer_hand.is_blackjack() and player_hand.is_blackjack():
print('Both players have blackjack! Tie! π«€')
return True
elif player_hand.is_blackjack():
print('You have blackjack. You win! π')
return True
elif dealer_hand.is_blackjack():
print('Dealer has blackjack. Dealer wins! π±')
return True
else:
if player_hand.get_value() > dealer_hand.get_value():
print('You win! π')
elif player_hand.get_value() == dealer_hand.get_value():
print('Tie π')
else:
print('Dealer wins. π°')
return True
return False
g = Game()
g.play()