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settings.cpp
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#include "settings.h"
bool Settings::isShouldSwapStick()
{
return shouldSwapStick;
}
bool Settings::isMonsterHunterCamera()
{
return monsterHunterCamera;
}
bool Settings::isRightStickSmash()
{
return rightStickSmash;
}
bool Settings::isSmashingV()
{
return smashingV;
}
bool Settings::isSmashingH()
{
return smashingH;
}
bool Settings::isRightStickFaceButtons()
{
return rightStickFaceButtons;
}
bool Settings::isCStickDisabled()
{
return cStickDisabled;
}
bool Settings::isSamusReturnsAiming()
{
return samusReturnsAiming;
}
bool Settings::isSamusAimingV()
{
return samusAimingV;
}
bool Settings::isSamusAimingH()
{
return samusAimingH;
}
/***SETTERS***/
void Settings::setShouldSwapStick(bool b)
{
shouldSwapStick = b;
}
void Settings::setMonsterHunterCamera(bool b)
{
monsterHunterCamera = b;
}
void Settings::setRightStickSmash(bool b)
{
rightStickSmash = b;
}
void Settings::setSmashingV(bool b)
{
smashingV = b;
}
void Settings::setSmashingH(bool b)
{
smashingH = b;
}
void Settings::setRightStickFaceButtons(bool b)
{
rightStickFaceButtons = b;
}
void Settings::setCStickDisabled(bool b)
{
cStickDisabled = b;
}
void Settings::setSamusReturnsAiming(bool b)
{
samusReturnsAiming = b;
}
void Settings::setSamusAimingV(bool b)
{
samusAimingV = b;
}
void Settings::setSamusAimingH(bool b)
{
samusAimingH = b;
}