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camera.c
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/**
* @file camera.c Camera*: definição de câmeras e cálculos relacionados.
*
* @author
* - Maira Noronha
* - Thiago Bastos
* - Mauricio Carneiro
*
* @date
* Criado em: 30 de Novembro de 2002
* Última Modificação: 22 de Janeiro de 2003
*
* @version 2.0
*/
#include "camera.h"
#include <math.h>
#include <string.h>
#include <stdlib.h>
/************************************************************************/
/* Constantes Privadas */
/************************************************************************/
#define M_PI 3.14159265358979323846
/**
* Camera no mesmo formato do OpenGL.
*/
struct _Camera
{
/* Definição da câmera */
/**
* Posição da câmera (do observador).
*/
Vector eye;
/**
* Direção para onde o observador está olhando.
*/
Vector at;
/**
* Direção perpendicular a at que indica a orientação vertical da câmera.
*/
Vector up;
/**
* Abertura da câmera (ângulo de visão), de 0 a 180.
*/
double fovy;
/**
* Distância de eye até nearp (onde a cena será projetada).
*/
double nearp;
/**
* Distância de eye até farp (background).
*/
double farp;
/**
* Largura da tela em pixels.
*/
double screenWidth;
/**
* Altura da tela em pixels
*/
double screenHeight;
/* Estado interno */
/**
* Direção x
*/
Vector xAxis;
/**
* Direção y
*/
Vector yAxis;
/**
* Direção z
*/
Vector zAxis;
/**
* Origem do near plane.
*/
Vector nearOrigin;
/**
* Vetor u do near plane.
*/
Vector nearU;
/**
* Vetor v do near plane.
*/
Vector nearV;
/**
* Origem do far plane.
*/
Vector farOrigin;
/**
* Vetor normal ao far plane.
*/
Vector farNormal;
/**
* Vetor u do far plane.
*/
Vector farU;
/**
* Vetor v do far plane.
*/
Vector farV;
};
/************************************************************************/
/* Funções Privadas */
/************************************************************************/
static void camResize( Camera* camera, int screenWidth, int screenHeight );
/************************************************************************/
/* Definição das Funções Exportadas */
/************************************************************************/
Camera* camCreate( Vector eye, Vector at, Vector up, double fovy, double nearp, double farp,
int screenWidth, int screenHeight )
{
Camera* camera = (struct _Camera *)malloc( sizeof(struct _Camera) );
/* Copia propriedades */
camera->eye = eye;
camera->at = at;
camera->up = up;
camera->fovy = fovy;
camera->nearp = nearp;
camera->farp = farp;
/* Calcula sistema de coordenadas da câmera */
camera->zAxis = algUnit( algSub( eye, at ) );
camera->xAxis = algUnit( algCross( up, camera->zAxis ) );
camera->yAxis = algCross( camera->zAxis, camera->xAxis );
/* Inicia estado da câmera com as dimensões especificadas */
camResize( camera, screenWidth, screenHeight );
return camera;
}
void camGetFarPlane( Camera* camera, Vector *origin, Vector *normal, Vector *u, Vector *v )
{
*origin = camera->farOrigin;
*normal = camera->farNormal;
*u = camera->farU;
*v = camera->farV;
}
Vector camGetEye( Camera* camera )
{
return camera->eye;
}
Vector camGetRay( Camera* camera, double x, double y )
{
Vector u = algScale( ( x / camera->screenWidth ), camera->nearU );
Vector v = algScale( ( y / camera->screenHeight ), camera->nearV );
Vector point = algAdd( algAdd( camera->nearOrigin, u ), v );
return algUnit( algSub( point, camera->eye ) );
}
int camGetScreenWidth( Camera* camera )
{
return (int)camera->screenWidth;
}
int camGetScreenHeight( Camera* camera )
{
return (int)camera->screenHeight;
}
void camDestroy( Camera* camera )
{
free( camera );
}
/************************************************************************/
/* Definição das Funções Privadas */
/************************************************************************/
static void camResize( Camera* camera, int screenWidth, int screenHeight )
{
double sx, sy, sz;
camera->screenWidth = screenWidth;
camera->screenHeight = screenHeight;
/* Calcula a origem do near plane */
sz = camera->nearp;
sy = ( sz * tan( ( M_PI * camera->fovy ) / ( 2.0 * 180.0 ) ) );
sx = ( ( sy * screenWidth ) / screenHeight );
camera->nearOrigin = algLinComb( 4,
1.0, camera->eye,
-sz, camera->zAxis,
-sy, camera->yAxis,
-sx, camera->xAxis );
/* Calcula os eixos (u,v) do near plane */
camera->nearU = algScale( ( 2 * sx ), camera->xAxis );
camera->nearV = algScale( ( 2 * sy ), camera->yAxis );
/* Calcula a origem do far plane */
sz *= ( camera->farp / camera->nearp );
sy *= ( camera->farp / camera->nearp );
sx *= ( camera->farp / camera->nearp );
camera->farOrigin = algLinComb( 4,
1.0, camera->eye,
-sz, camera->zAxis,
-sy, camera->yAxis,
-sx, camera->xAxis );
/* Calcula os eixos (u,v) do far plane */
camera->farU = algScale( ( 2 * sx ), camera->xAxis );
camera->farV = algScale( ( 2 * sy ), camera->yAxis );
camera->farNormal = algUnit( algCross( camera->farU, camera->farV ) );
}