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ModSettings.cs
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using System;
using System.Collections.Generic;
using Newtonsoft.Json;
namespace RandomCampaignStart
{
internal class ModSettings
{
public List<string> StartingRonin = new List<string>();
public bool UseWhitelist = false;
public List<string> Whitelist = new List<string>();
public List<string> Blacklist = new List<string>();
public int NumberAssaultMechs = 0;
public int NumberHeavyMechs = 0;
public int NumberLightMechs = 3;
public int NumberMediumMechs = 1;
public int NumberProceduralPilots = 0;
public int NumberRandomRonin = 4;
public int PilotPlanetDifficulty = 1;
public bool RemoveAncestralMech = false;
public bool RerollRoninStats = true;
public bool RandomizeStoryCampaign = false;
public bool UseVanillaMechRandomizer = false;
public bool RandomizePilots = true;
public bool RandomizeMechs = true;
public static ModSettings ReadSettings(string json)
{
ModSettings settings;
try
{
settings = JsonConvert.DeserializeObject<ModSettings>(json);
}
catch (Exception e)
{
Main.HBSLog.Log($"Reading settings failed: {e.Message}");
settings = new ModSettings();
}
return settings;
}
}
}