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offset - L'offset nell'array di destinazione in corrrispondenza del quale iniziare a scrivere i valori dall'array di origine. L'impostazione predefinita è `0`.<br/><br/>
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offset - L'offset nell'array di destinazione in corrispondenza del quale iniziare a scrivere i valori dall'array di origine. L'impostazione predefinita è `0`.<br/><br/>
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Memorizza più valori nel buffer, leggendo valori di input dall'array specificato.
<preclass="prettyprint showlinemods notranslate lang-js" translate="no">const scene = new THREE.Scene();
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+scene.background = new THREE.Color('red');
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</pre>
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<p>And if we <ahref="../examples/multiple-scenes-v2.html" target="_blank">quickly scroll up and down</a> we'll see the issue. Here's a animation of scrolling slowed down by 10x.</p>
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<p>And if we <ahref="../examples/multiple-scenes-v2.html" target="_blank">quickly scroll up and down</a> we'll see the issue. Here's an animation of scrolling slowed down by 10x.</p>
<p>We can switch to a different method which has a different tradeoff. We'll switch the canvas's CSS from <codeclass="notranslate" translate="no">position: fixed</code> to <codeclass="notranslate" translate="no">position: absolute</code>. </p>
Copy file name to clipboardexpand all lines: src/nodes/core/InputNode.js
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@@ -17,7 +17,7 @@ class InputNode extends Node {
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/**
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* Constructs a new input node.
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*
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* @param {any} value - The value of this node. This can be a any JS primitive, functions, array buffers or even three.js objects (vector, matrices, colors).
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* @param {any} value - The value of this node. This can be any JS primitive, functions, array buffers or even three.js objects (vector, matrices, colors).
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* @param {?string} nodeType - The node type. If no explicit type is defined, the node tries to derive the type from its value.
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*/
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constructor(value,nodeType=null){
@@ -34,7 +34,7 @@ class InputNode extends Node {
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this.isInputNode=true;
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/**
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* The value of this node. This can be a any JS primitive, functions, array buffers or even three.js objects (vector, matrices, colors).
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* The value of this node. This can be any JS primitive, functions, array buffers or even three.js objects (vector, matrices, colors).
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