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build.xml

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<?xml version="1.0" encoding="UTF-8"?>
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<!-- You may freely edit this file. See commented blocks below for -->
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<!-- some examples of how to customize the build. -->
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<!-- (If you delete it and reopen the project it will be recreated.) -->
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<project name="SuperMiroGame" default="default" basedir=".">
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<description>Builds, tests, and runs the project SuperMiroGame.</description>
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<import file="nbproject/build-impl.xml"/>
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<!--
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There exist several targets which are by default empty and which can be
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used for execution of your tasks. These targets are usually executed
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before and after some main targets. They are:
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-pre-init: called before initialization of project properties
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-post-init: called after initialization of project properties
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-pre-compile: called before javac compilation
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-post-compile: called after javac compilation
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-pre-compile-single: called before javac compilation of single file
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-post-compile-single: called after javac compilation of single file
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-pre-compile-test: called before javac compilation of JUnit tests
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-post-compile-test: called after javac compilation of JUnit tests
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-pre-compile-test-single: called before javac compilation of single JUnit test
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-post-compile-test-single: called after javac compilation of single JUunit test
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-pre-jar: called before JAR building
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-post-jar: called after JAR building
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-post-clean: called after cleaning build products
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(Targets beginning with '-' are not intended to be called on their own.)
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Example of inserting an obfuscator after compilation could look like this:
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<target name="-post-compile">
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<obfuscate>
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<fileset dir="${build.classes.dir}"/>
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</obfuscate>
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</target>
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For list of available properties check the imported
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nbproject/build-impl.xml file.
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Another way to customize the build is by overriding existing main targets.
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The targets of interest are:
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-init-macrodef-javac: defines macro for javac compilation
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-init-macrodef-junit: defines macro for junit execution
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-init-macrodef-debug: defines macro for class debugging
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-init-macrodef-java: defines macro for class execution
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-do-jar-with-manifest: JAR building (if you are using a manifest)
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-do-jar-without-manifest: JAR building (if you are not using a manifest)
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run: execution of project
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-javadoc-build: Javadoc generation
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test-report: JUnit report generation
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An example of overriding the target for project execution could look like this:
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<target name="run" depends="SuperMiroGame-impl.jar">
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<exec dir="bin" executable="launcher.exe">
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<arg file="${dist.jar}"/>
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</exec>
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</target>
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Notice that the overridden target depends on the jar target and not only on
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the compile target as the regular run target does. Again, for a list of available
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properties which you can use, check the target you are overriding in the
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nbproject/build-impl.xml file.
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-->
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</project>
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dist/README.TXT

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========================
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BUILD OUTPUT DESCRIPTION
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========================
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When you build an Java application project that has a main class, the IDE
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automatically copies all of the JAR
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files on the projects classpath to your projects dist/lib folder. The IDE
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also adds each of the JAR files to the Class-Path element in the application
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JAR files manifest file (MANIFEST.MF).
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To run the project from the command line, go to the dist folder and
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type the following:
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java -jar "SuperMiroGame.jar"
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To distribute this project, zip up the dist folder (including the lib folder)
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and distribute the ZIP file.
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Notes:
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* If two JAR files on the project classpath have the same name, only the first
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JAR file is copied to the lib folder.
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* If the classpath contains a folder of classes or resources, none of the
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classpath elements are copied to the dist folder.
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* If a library on the projects classpath also has a Class-Path element
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specified in the manifest,the content of the Class-Path element has to be on
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the projects runtime path.
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* To set a main class in a standard Java project, right-click the project node
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in the Projects window and choose Properties. Then click Run and enter the
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class name in the Main Class field. Alternatively, you can manually type the
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class name in the manifest Main-Class element.

dist/SuperMiroGame.jar

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dist/images/A.png

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dist/images/B.png

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dist/images/C.png

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dist/images/D.png

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dist/images/E.png

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dist/images/F.png

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dist/images/G.png

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dist/images/I.png

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dist/images/Thumbs.db

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dist/images/background.JPG

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dist/images/coin1.PNG

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dist/images/coin2.PNG

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dist/images/coin3.PNG

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dist/images/coin4.PNG

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dist/images/coin5.PNG

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dist/images/fly1.png

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dist/images/fly2.png

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dist/images/fly3.png

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dist/images/grub1.png

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dist/images/grub2.png

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dist/images/heart.gif

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dist/images/heart.png

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dist/images/player.PNG

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dist/images/star1.PNG

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dist/images/star2.PNG

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dist/images/star3.PNG

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dist/images/star4.PNG

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dist/images/star5.PNG

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dist/maps/map1.txt

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o
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o o
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o 1 o o 2 o o o o
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1 IIIIIII IIIIIII oooo 1 o o o o
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II 2 IIII III 2 2 2
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2 2 2 2 2 2 2EF
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EF EF EF EGD
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EF 1 CD 1 1 CD 1 1 1 1 CD 1 1 EGAD 1 1 *
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BBBBBBBBGHBBBBBBBGHBBBBBBBBBBBBBBBBBBBGHBBBBBBBBBBBBBBBBBBBBBBBGHBBBBBBBBBBGAAHBBBBBBBBBBB

dist/maps/map2.txt

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BF o o o EB
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AD IIIIIII IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII CA
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AD o 1 o I I EBBBBBBBBBBBBBF o o o o CA
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AD IIIIIII I I CAAAAAAAAAAAAAD o o o o o CA
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AD I I o o CAAAAAAAAAAAAAHF o o o o CA
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AD 2 1 2 2 IIIII CAAAAAAAAAAAAAAD o o o o o CA
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AD o IIIII CAAAAAAAAAAAAAAHF IIIIIII CA
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AD III 1 2 1 2 CAAAAAAAAAAAAAAAD o o o o o CA
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AD 1 1 IIIIIIIIIIIII CAAAAAAAAAAAAAAAHF o o o o CA
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AD 1 EBBBBBBBBBBBBBBBF o o o o o o 1 * CAAAAAAAAAAAAAAAAD o o o o o CA
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AHBBBBBBBBBBBBBBGAAAAAAAAAAAAAAAHBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBGAAAAAAAAAAAAAAAAHBBBBBBBBBBBGA

dist/maps/map3.txt

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EB
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EB CA
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BF o o o o o o o o o o o o o o o o o o o o o o o o o o o CA
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AD IIIIIII o 1 o IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII CA
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AD 1 IIIIIII II o 1 o IAAAAAAAAAAAAAAAI CA
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AD III 2 2 II IIIII IAAAAAAAAAAAAAAAII o o o o CA
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AD II III IAAAAAAAAAAAAAAAII o o o o CA
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AD III 1 1 1 2 * IAAAAAAAAAAAAAAAI IIIIIII CA
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AD 1 1 IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII o o o o o CA
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AD 1 1 EBBBBBBBBBBBBBBBF o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o CA
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AHBBBBBBBBBBBBBBGAAAAAAAAAAAAAAAHBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBGA

dist/maps/map4.txt

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I IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
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I II I
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I oooo oooo I
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I IIII IIII I
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I oooo oo2o oooo oooo I
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I ooo 2 IIII 2 IIII 2 IIII oooo 2 IIII 2 I
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I 2 III 2 2 2 IIII 1 2 2 I
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I II II II II II I
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I 1 II 1 1 1 II 1 II 1 2 1 1 1 1 * I
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IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII

images/A.png

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images/B.png

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images/C.png

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images/D.png

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images/E.png

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images/F.png

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images/G.png

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images/H.png

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images/I.png

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images/Thumbs.db

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images/background.JPG

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images/coin1.PNG

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images/coin2.PNG

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images/coin3.PNG

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images/coin4.PNG

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images/coin5.PNG

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images/fly1.png

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images/fly2.png

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images/fly3.png

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images/grub1.png

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images/grub2.png

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images/heart.gif

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images/heart.png

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images/player.PNG

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images/star1.PNG

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images/star2.PNG

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images/star3.PNG

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images/star4.PNG

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images/star5.PNG

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manifest.mf

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Manifest-Version: 1.0
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X-COMMENT: Main-Class will be added automatically by build
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maps/map1.txt

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o
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o o
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o 1 o o 2 o o o o
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1 IIIIIII IIIIIII oooo 1 o o o o
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II 2 IIII III 2 2 2
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2 2 2 2 2 2 2EF
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EF EF EF EGD
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EF 1 CD 1 1 CD 1 1 1 1 CD 1 1 EGAD 1 1 *
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BBBBBBBBGHBBBBBBBGHBBBBBBBBBBBBBBBBBBBGHBBBBBBBBBBBBBBBBBBBBBBBGHBBBBBBBBBBGAAHBBBBBBBBBBB

maps/map2.txt

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BF o o o EB
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AD IIIIIII IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII CA
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AD o 1 o I I EBBBBBBBBBBBBBF o o o o CA
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AD IIIIIII I I CAAAAAAAAAAAAAD o o o o o CA
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AD I I o o CAAAAAAAAAAAAAHF o o o o CA
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AD 2 1 2 2 IIIII CAAAAAAAAAAAAAAD o o o o o CA
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AD o IIIII CAAAAAAAAAAAAAAHF IIIIIII CA
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AD III 1 2 1 2 CAAAAAAAAAAAAAAAD o o o o o CA
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AD 1 1 IIIIIIIIIIIII CAAAAAAAAAAAAAAAHF o o o o CA
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AD 1 EBBBBBBBBBBBBBBBF o o o o o o 1 * CAAAAAAAAAAAAAAAAD o o o o o CA
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AHBBBBBBBBBBBBBBGAAAAAAAAAAAAAAAHBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBGAAAAAAAAAAAAAAAAHBBBBBBBBBBBGA

maps/map3.txt

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EB
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EB CA
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BF o o o o o o o o o o o o o o o o o o o o o o o o o o o CA
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AD IIIIIII o 1 o IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII CA
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AD 1 IIIIIII II o 1 o IAAAAAAAAAAAAAAAI CA
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AD III 2 2 II IIIII IAAAAAAAAAAAAAAAII o o o o CA
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AD II III IAAAAAAAAAAAAAAAII o o o o CA
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AD III 1 1 1 2 * IAAAAAAAAAAAAAAAI IIIIIII CA
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AD 1 1 IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII o o o o o CA
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AD 1 1 EBBBBBBBBBBBBBBBF o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o CA
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AHBBBBBBBBBBBBBBGAAAAAAAAAAAAAAAHBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBGA

maps/map4.txt

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I IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
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I II I
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I oooo oooo I
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I IIII IIII I
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I oooo oo2o oooo oooo I
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I ooo 2 IIII 2 IIII 2 IIII oooo 2 IIII 2 I
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I 2 III 2 2 2 IIII 1 2 2 I
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I II II II II II I
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I 1 II 1 1 1 II 1 II 1 2 1 1 1 1 * I
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IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII

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