-
Notifications
You must be signed in to change notification settings - Fork 41
/
Copy path02_enemigos.py
executable file
·96 lines (75 loc) · 2.32 KB
/
02_enemigos.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
import pygame, random
WIDTH = 800
HEIGHT = 600
BLACK = (0, 0, 0)
pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Shooter")
clock = pygame.time.Clock()
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.image.load("assets/player.png").convert()
self.image.set_colorkey(BLACK)
self.rect = self.image.get_rect()
self.rect.centerx = WIDTH // 2
self.rect.bottom = HEIGHT - 10
self.speed_x = 0
def update(self):
self.speed_x = 0
keystate = pygame.key.get_pressed()
if keystate[pygame.K_LEFT]:
self.speed_x = -5
if keystate[pygame.K_RIGHT]:
self.speed_x = 5
self.rect.x += self.speed_x
if self.rect.right > WIDTH:
self.rect.right = WIDTH
if self.rect.left < 0:
self.rect.left = 0
class Meteor(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.image.load("assets/meteorGrey_med1.png").convert()
self.image.set_colorkey(BLACK)
self.rect = self.image.get_rect()
self.rect.x = random.randrange(WIDTH - self.rect.width)
self.rect.y = random.randrange(-100, -40)
self.speedy = random.randrange(1, 10)
self.speedx = random.randrange(-5, 5)
def update(self):
self.rect.x += self.speedx
self.rect.y += self.speedy
if self.rect.top > HEIGHT + 10 or self.rect.left < -25 or self.rect.right > WIDTH + 22 :
self.rect.x = random.randrange(WIDTH - self.rect.width)
self.rect.y = random.randrange(-100, -40)
self.speedy = random.randrange(1, 8)
# Cargar fondo.
background = pygame.image.load("assets/background.png").convert()
all_sprites = pygame.sprite.Group()
meteor_list = pygame.sprite.Group()
player = Player()
all_sprites.add(player)
for i in range(8):
meteor = Meteor()
all_sprites.add(meteor)
meteor_list.add(meteor)
# Game Loop
running = True
while running:
# Keep loop running at the right speed
clock.tick(60)
# Process input (events)
for event in pygame.event.get():
# check for closing window
if event.type == pygame.QUIT:
running = False
# Update
all_sprites.update()
#Draw / Render
screen.blit(background, [0, 0])
all_sprites.draw(screen)
# *after* drawing everything, flip the display.
pygame.display.flip()
pygame.quit()