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Copy path07_escudos.py
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07_escudos.py
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#
#
#REMEMBER TO CHANGE THE RANDOM Y FOR THE METEORS.
#
#
#
import pygame, random
WIDTH = 800
HEIGHT = 600
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Shooter")
clock = pygame.time.Clock()
def draw_text(surface, text, size, x, y):
font = pygame.font.SysFont("serif", size)
text_surface = font.render(text, True, (255, 255, 255))
text_rect = text_surface.get_rect()
text_rect.midtop = (x, y)
surface.blit(text_surface, text_rect)
def draw_shield_bar(surface, x, y, percentage):
BAR_LENGHT = 100
BAR_HEIGHT = 10
fill = (percentage / 100) * BAR_LENGHT
border = pygame.Rect(x, y, BAR_LENGHT, BAR_HEIGHT)
fill = pygame.Rect(x, y, fill, BAR_HEIGHT)
pygame.draw.rect(surface, GREEN, fill)
pygame.draw.rect(surface, WHITE, border, 2)
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.image.load("assets/player.png").convert()
self.image.set_colorkey(BLACK)
self.rect = self.image.get_rect()
self.rect.centerx = WIDTH // 2
self.rect.bottom = HEIGHT - 10
self.speed_x = 0
self.shield = 100
def update(self):
self.speed_x = 0
keystate = pygame.key.get_pressed()
if keystate[pygame.K_LEFT]:
self.speed_x = -5
if keystate[pygame.K_RIGHT]:
self.speed_x = 5
self.rect.x += self.speed_x
if self.rect.right > WIDTH:
self.rect.right = WIDTH
if self.rect.left < 0:
self.rect.left = 0
def shoot(self):
bullet = Bullet(self.rect.centerx, self.rect.top)
all_sprites.add(bullet)
bullets.add(bullet)
#Agregamos sonido
#laser_sound.play()
class Meteor(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = random.choice(meteor_images)
self.image.set_colorkey(BLACK)
self.rect = self.image.get_rect()
self.rect.x = random.randrange(WIDTH - self.rect.width)
self.rect.y = random.randrange(-100, -40)
self.speedy = random.randrange(1, 10)
self.speedx = random.randrange(-5, 5)
def update(self):
self.rect.x += self.speedx
self.rect.y += self.speedy
if self.rect.top > HEIGHT + 10 or self.rect.left < -25 or self.rect.right > WIDTH + 22 :
self.rect.x = random.randrange(WIDTH - self.rect.width)
#Change this variable
self.rect.y = random.randrange(-150, -100)
self.speedy = random.randrange(1, 8)
class Bullet(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.image = pygame.image.load("assets/laser1.png")
self.image.set_colorkey(BLACK)
self.rect = self.image.get_rect()
self.rect.y = y
self.rect.centerx = x
self.speedy = -10
def update(self):
self.rect.y += self.speedy
if self.rect.bottom < 0:
self.kill()
meteor_images = []
meteor_list = ["assets/meteorGrey_big1.png", "assets/meteorGrey_big2.png", "assets/meteorGrey_big3.png", "assets/meteorGrey_big4.png",
"assets/meteorGrey_med1.png", "assets/meteorGrey_med2.png", "assets/meteorGrey_small1.png", "assets/meteorGrey_small2.png",
"assets/meteorGrey_tiny1.png", "assets/meteorGrey_tiny2.png"]
for img in meteor_list:
meteor_images.append(pygame.image.load(img).convert())
# Cargar fondo.
background = pygame.image.load("assets/background.png").convert()
# Cargar sonidos
laser_sound = pygame.mixer.Sound("assets/laser5.ogg")
explosion_sound = pygame.mixer.Sound("assets/explosion.wav")
pygame.mixer.music.load("assets/music.ogg")
pygame.mixer.music.set_volume(0.1)
all_sprites = pygame.sprite.Group()
meteor_list = pygame.sprite.Group()
bullets = pygame.sprite.Group()
player = Player()
all_sprites.add(player)
for i in range(8):
meteor = Meteor()
all_sprites.add(meteor)
meteor_list.add(meteor)
#Marcador / Score
score = 0
#pygame.mixer.music.play(loops=-1)
# Game Loop
running = True
while running:
# Keep loop running at the right speed
clock.tick(60)
# Process input (events)
for event in pygame.event.get():
# check for closing window
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
player.shoot()
# Update
all_sprites.update()
# Colisiones meteoro - laser
hits = pygame.sprite.groupcollide(meteor_list, bullets, True, True)
for hit in hits:
score += 1
#explosion_sound.play()
meteor = Meteor()
all_sprites.add(meteor)
meteor_list.add(meteor)
# Colisiones jugador - meteoro
################## CHANGES HERE ################################
hits = pygame.sprite.spritecollide(player, meteor_list, True) # Change here
for hit in hits:
player.shield -= 25
meteor = Meteor()
all_sprites.add(meteor)
meteor_list.add(meteor)
if player.shield <= 0:
running = False
#Draw / Render
screen.blit(background, [0, 0])
all_sprites.draw(screen)
# Marcador
draw_text(screen, str(score), 25, WIDTH // 2, 10)
# ESCUDO.
draw_shield_bar(screen, 5, 5, player.shield)
pygame.display.flip()
pygame.quit()