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option to block shader-remapping #72
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I'm not sure about option 2. (and the whole thing in general) Server mod/admin can legitimately remap some shaders as a part of game logic/rules. Ignoring them would be "cheating". And if a server remaps 2d shader's… just don't play on it if you can't stand it. On the other hand I would consider some code to revert all server remaps when disconnecting from server so you don't need to restart the game (or is it already there, haven't seen some 2d remaps "stick"?). |
Well, for me it's all about console background remapping. Not like I actually care about the rest. |
im a little confused, this is about server-side or client-side shader remapping? actually server-side remapping is "legal" so server admins/mods are able to use under its own desicion (why a server admin who remapped the console and another stuff, should "enable" this option? that doesnt make a sense, but if a specific client doesnt want that remap he should be able to block that). Also theres some "game" remapping like huds for team red/blue, this will affect that? i think this should be a "client-side" option to block "server-side remapping", but idk if deny server admin/mods to remap would be a good idea |
it's about blocking remaps at the clientside only |
mv_blockShaderRemapping:
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