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Inject FSharpFunc automatically #2
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The only thing I would add to your extension is container.AddNewExtension<Unity.Diagnostic>(); for http://unitycontainer.org/tutorials/Extensions/diagnostic.html
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I didn't know about
Just added it to the Unity5 tests project. |
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I really tried to add support for
FSharp.Core.FSharpFunc
but this extension is much more complicated than I expected.Instead, added few small helpers which worked great.
These are completely enough in my case.
Thank you again for performed migration to
Unity.5
#1Opened this ticket just to document my case, for future reference if somebody needs or else.
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