-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathreaders.lua
837 lines (675 loc) · 20 KB
/
readers.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
-- ########################################################
-- Reader class
-- The Reader is the state machine that is responsible for
-- decoding a MSX file into the active Aseprite sprite.
-- ########################################################
Reader = {
className = "Reader",
msxHeader = "\xFE\x00\x00",
filename = nil, -- filename of the MSX file
file = nil, -- file reader from io
spr = nil, -- Sprite object
img = nil, -- Image object
imgSpr = nil, -- Image layer for Sprites
imgTiles = nil, -- Image layer for Raw Tiles
sprRender = false, -- Flag to know if Sprite Layer must be created
tilesLayer = false, -- Flag to create a Raw Tiles Layer or not
sprSize = 32, -- sprites size in bytes
-- From ScreenMode classes
address = {},
screen = {},
}
-- ============================
function Reader:new(input)
local o = {}
setmetatable(o, self)
self.__index = self
-- config object internals
local err
if input ~= nil then
err = o:config(input)
if err ~= nil then return err end
end
return o
end
-- ============================
function Reader:getInstance(data)
if data.scrMode == 1 then return ReaderSC1:new(data) end
if data.scrMode == 2 then return ReaderSC2:new(data) end
if data.scrMode == 3 then return ReaderSC3:new(data) end
if data.scrMode == 4 then return ReaderSC4:new(data) end
if data.scrMode == 5 then return ReaderSC5:new(data) end
if data.scrMode == 6 then return ReaderSC6:new(data) end
if data.scrMode == 7 then return ReaderSC7:new(data) end
if data.scrMode == 8 then return ReaderSC8:new(data) end
if data.scrMode == 10 then return ReaderSCA:new(data) end
if data.scrMode == 12 then return ReaderSCC:new(data) end
return nil
end
-- ============================
function Reader:config(input)
-- initializing object attributes
self.filename = input.filename
self.file = io.open(input.filename, "rb")
self.sprRender = input.chk_sprRender
self.tilesLayer = input.chk_tilesLayer
if input.spr16 then
self.sprSize = 32
else
self.sprSize = 8
end
-- store info of MSX screen mode
local scrMode = ScreenMode:getInstance(input.scrMode)
if scrMode == nil then
return Error(E.NOT_MSX_FILE)
end
self.screen = scrMode.screen
self.address = scrMode.address
end
-- ============================
function Reader:decode()
-- check header
local err = self:checkHeader()
if err ~= nil then return err end
-- create the new image
self:createImage()
-- parse the MSX file
err = self:parseVRAM()
if err ~= nil then return err end
-- set de custom palette if any
err = self:setPalette()
if err ~= nil then return err end
-- paint image
err = self:paintBitmapScreen()
if err ~= nil then return err end
-- paint sprites
if self.sprRender and self.screen.sprPatterns ~= nil then
err = self:paintSpriteLayers()
if err ~= nil then return err end
end
-- paint raw tiles
if self.tilesLayer then
err = self:paintTilesLayer()
if err ~= nil then return err end
end
return err
end
-- ============================
function Reader:checkHeader()
local buffer = self.file:read(3)
if buffer == nil then return Error(E.EOF) end
if Binary.compare(buffer, self.msxHeader) ~= true then
return Error(E.NOT_MSX_FILE)
end
return nil
end
-- ============================
function Reader:createImage()
self.spr = Sprite(self.screen.maxWidth, self.screen.maxHeight, ColorMode.INDEXED)
self.spr.filename = self.filename .. ".png"
-- MSX Default Palettes
local palette = Palette{ fromResource=self.screen.paletteRes }
if palette == nil then
self.spr:close()
return Error(E.PALETTE_NOT_FOUND)
end
if self.screen.maxColors<256 then
palette:resize(self.screen.maxColors+1)
end
self.spr:setPalette(palette)
self.spr.transparentColor = self.screen.maxColors
-- Bitmap Layer
self.spr.layers[1].name = "Layer Bitmap"
self.img = self.spr.cels[1].image
self.img:clear()
-- Sprite Layer
if self.sprRender then
layer = self.spr:newLayer()
layer.name = "Layer Sprites"
cel = self.spr:newCel(layer, self.spr.frames[1])
self.imgSpr = cel.image
self.imgSpr:clear()
end
-- Raw Tiles Layer
if self.tilesLayer then
layer = self.spr:newLayer()
layer.name = "Layer Raw Tiles"
layer.isVisible = false
cel = self.spr:newCel(layer, self.spr.frames[1])
self.imgTiles = cel.image
self.imgTiles:clear(0)
end
end
-- ============================
function Reader:parseVRAM()
-- Tile Map
self.screen.tileMap = self:readChunk(self.address.tileMap)
-- Tile Patterns
self.screen.tilePatterns = self:readChunk(self.address.tilePat)
-- Tile Colors
self.screen.tileColors = self:readChunk(self.address.tileCol)
-- Sprites Attributes
self.screen.sprAttribs = self:readChunk(self.address.sprAttr)
-- Sprites Patterns
self.screen.sprPatterns = self:readChunk(self.address.sprPat)
-- Sprites Colors
self.screen.sprColors = self:readChunk(self.address.sprCol)
-- Palette
self.screen.palette = self:readChunk(self.address.palette)
end
-- ########################################################
-- Bitmap functions
-- ============================
function Reader:paintBitmapScreen()
local tile
local offset
local x = 0
local y = 0
local err = nil
for t=1,self.screen.tileMap:len() do
tile = self.screen.tileMap:byte(t)
offset = 0x800 * math.floor(y/64) -- banks offset
offset = offset + tile * 8 -- adding tile offset
err = self:paintBitmapTile(self.img, x, y, offset)
if err ~= nil then return err end
x = x + 8
if x == self.screen.maxWidth then
x = 0
y = y + 8
end
end
end
-- ============================
function Reader:paintByte(img, x, y, pattern, fgcol, bgcol, isOrEnabled)
local colPixel = 0
if pattern == nil then return end
for xp=x+7,x,-1 do
-- Pixel value
if (pattern & 1) == 1 then
colPixel = fgcol
-- OR colors
if isOrEnabled then
local oldColor = img:getPixel(xp, y)
if oldColor >= self.screen.maxColors then oldColor = 0 end
colPixel = colPixel | oldColor
end
else
colPixel = bgcol
end
if colPixel ~= self.screen.maxColors and xp >= 0 and y >= 0 and xp < self.screen.maxWidth and y < self.screen.maxHeight then
img:putPixel(xp, y, colPixel)
end
pattern = pattern // 2
end
end
-- ########################################################
-- Sprite functions
-- ============================
function Reader:paintSpriteLayers()
local attr = ""
local sprPat = ""
for layer=31,0,-1 do
attr = self:getSpriteLayerAttribs(layer)
sprPat = self:getSpritePattern(attr.patternNum)
if attr.y > self.screen.maxHeight then
attr.y = attr.y - 256
end
attr.y = attr.y + 1
self:paintSprite(attr, sprPat)
end
end
-- ============================
function Reader:paintSprite(attr, data)
local pos = 1
local offset
for xp=attr.x,attr.x+8,8 do
for line=0,15 do
if line==8 and self.sprSize==8 then return end
if attr.ec[line+1]>0 then offset=-32 else offset=0 end
if self.screen.mode > 3 or attr.color[line+1] ~= 0 then
self:paintByte(self.imgSpr, xp+offset, attr.y+line, data:byte(pos), attr.color[line+1], self.screen.maxColors, attr.orColor[line+1])
end
pos = pos + 1
end
end
end
-- ============================
function Reader:getSpritePattern(num)
local pos = num * 8 + 1
return self.screen.sprPatterns:sub(pos, pos + self.sprSize - 1)
end
-- ============================
function Reader:getSpriteLayerAttribs(layer)
return self:_getSpriteLayerAttribsMode1(layer)
end
-- ============================
function Reader:_getSpriteLayerAttribsMode1(layer)
layer = layer * 4 + 1
local bin = self.screen.sprAttribs:sub(layer, layer+3)
local colorByte = bin:byte(4) or 0
return {
y = bin:byte(1) or 209,
x = bin:byte(2) or 0,
patternNum = bin:byte(3) or 0,
ec = Array:fill(16, colorByte >> 7),
color = Array:fill(16, colorByte & 0x0f),
orColor = Array:fill(16, false),
}
end
-- ============================
function Reader:_getSpriteLayerAttribsMode2(layer)
local attr = self:_getSpriteLayerAttribsMode1(layer)
-- añadimos atributos modo2 de la tabla sprColors
layer = layer * 16 + 1
local colors = self.screen.sprColors:sub(layer, layer+15)
local aux
for line=1,16 do
aux = colors:byte(line) or 0
attr.color[line] = aux & 0x0f
attr.ec[line] = aux >> 7
attr.orColor[line] = (aux >> 6) & 1
end
return attr
end
-- ########################################################
-- Aux functions
-- ============================
function Reader:seekPos(pos)
self.file:seek("set", 7 + pos)
end
-- ============================
function Reader:readChunk(addrStruct)
if addrStruct ~= nil then
self:seekPos(addrStruct.pos)
return self.file:read(addrStruct.size)
end
return nil
end
-- ============================
function Reader:setPalette()
if self.screen.palette ~= nil then
local palette = self.spr.palettes[1]
local r, g, b
-- return if the in file palette is empty
local empty = 0
for i=1,self.screen.palette:len() do
if self.screen.palette:byte(i)==0 then
empty = empty + 1
end
end
if empty==self.screen.palette:len() then
return
end
-- the file palette is RGB444 but the MSX hardware is RGB333
for i=0,self.screen.maxColors-1 do
-- read palette from file & create RGB444
r = self.screen.palette:byte(i*2+1) or 0
g = self.screen.palette:byte(i*2+2) or 0
b = r & 0x0f
r = r >> 4
-- RGB444 -> RGB888
r = r * 255 // 7
g = g * 255 // 7
b = b * 255 // 7
palette:setColor(i, Color(r, g, b))
end
end
end
-- ########################################################
-- ReaderTiled (abstract)
-- ########################################################
ReaderTiled = Reader:new()
function ReaderTiled:new(input)
o = Reader:new(input)
setmetatable(o, self)
self.__index = self
return o
end
-- ============================
function Reader:paintTilesLayer()
local tile
local offset
local x = 0
local y = 0
local err = nil
local numTiles = self.address.tilePat.size / 0x800 * 0x100
for t=0,numTiles-1 do
tile = t % 256
offset = 0x800 * math.floor(y/64) -- banks offset
offset = offset + tile * 8 -- adding tile offset
err = self:paintBitmapTile(self.imgTiles, x, y, offset)
if err ~= nil then return err end
x = x + 8
if x == self.screen.maxWidth then
x = 0
y = y + 8
end
end
end
-- ============================
function ReaderTiled:paintBitmapTile(img, x, y, offset)
if offset >= self.screen.tileColors:len() then
return Error(E.TILESET_OVERFLOW);
end
for yt=0,7 do
local pattern = self.screen.tilePatterns:byte(offset + yt + 1)
local color = self.screen.tileColors:byte(offset + yt + 1)
local fgcol = (color >> 4) & 0x0f
local bgcol = (color & 0x0f)
self:paintByte(img, x, y+yt, pattern, fgcol, bgcol, false)
end
return nil
end
-- ########################################################
-- ReaderSC1
-- ########################################################
ReaderSC1 = ReaderTiled:new()
function ReaderSC1:new(input)
o = ReaderTiled:new(input)
setmetatable(o, self)
self.__index = self
return o
end
-- ============================
function ReaderSC1:paintBitmapTile(img, x, y, offset)
offset = offset % 0x800
local color = self.screen.tileColors:byte(offset//64 + 1)
for yt=0,7 do
local pattern = self.screen.tilePatterns:byte(offset + yt + 1)
local fgcol = (color >> 4) & 0x0f
local bgcol = (color & 0x0f)
self:paintByte(img, x, y+yt, pattern, fgcol, bgcol, false)
end
return nil
end
-- ########################################################
-- ReaderSC2
-- ########################################################
ReaderSC2 = ReaderTiled:new()
function ReaderSC2:new(input)
o = ReaderTiled:new(input)
setmetatable(o, self)
self.__index = self
return o
end
-- ########################################################
-- ReaderSC3
-- ########################################################
ReaderSC3 = ReaderTiled:new()
function ReaderSC3:new(input)
o = ReaderTiled:new(input)
setmetatable(o, self)
self.__index = self
return o
end
-- ============================
function ReaderSC3:paintBitmapScreen()
local offset = 0
local x = 0
local y = 0
for t=1,0x600 do
offset = (y//8)*256+(y & 7)+(x*4 & 0xf8)
self:paintBitmapTile(self.img, x, y, offset)
x = x + 2
if x >= 64 then
x = 0
y = y + 1
end
end
end
-- ============================
function ReaderSC3:paintBitmapTile(img, x, y, offset)
local col = self.screen.tileColors:byte(offset+1) or 0
for px=0,15 do
img:putPixel(x*4+px%4, y*4+px//4, col >> 4)
img:putPixel((x+1)*4+px%4, y*4+px//4, col & 0x0f)
end
end
-- ########################################################
-- ReaderSC4
-- ########################################################
ReaderSC4 = ReaderTiled:new()
function ReaderSC4:new(input)
o = ReaderTiled:new(input)
setmetatable(o, self)
self.__index = self
return o
end
-- ============================
function ReaderSC4:getSpriteLayerAttribs(layer)
return self:_getSpriteLayerAttribsMode2(layer)
end
-- ########################################################
-- ReaderBitmapRGB (abstract)
-- ########################################################
ReaderBitmapRGB = Reader:new()
function ReaderBitmapRGB:new(input)
o = Reader:new(input)
setmetatable(o, self)
self.__index = self
return o
end
-- ============================
function ReaderBitmapRGB:paintBitmapScreen()
local x = 0
local y = 0
local pos = 1
repeat
colorByte = self.screen.tilePatterns:byte(pos) or nil
pos = pos + 1
if colorByte ~= nil then
x, y = self:paintBitmapByte(x, y, colorByte)
end
until colorByte == nil
end
-- ============================
function ReaderBitmapRGB:paintBitmapByte(x, y, colorByte)
self.img:putPixel(x, y, colorByte >> 4)
self.img:putPixel(x+1, y, colorByte & 0x0f)
x = x + 2
if (x >= self.screen.maxWidth) then
x = 0
y = y + 1
end
return x, y
end
-- ============================
function ReaderBitmapRGB:getSpriteLayerAttribs(layer)
return self:_getSpriteLayerAttribsMode2(layer)
end
-- ########################################################
-- ReaderSC5
-- ########################################################
ReaderSC5 = ReaderBitmapRGB:new()
function ReaderSC5:new(input)
o = ReaderBitmapRGB:new(input)
setmetatable(o, self)
self.__index = self
return o
end
-- ============================
function ReaderSC5:paintBitmapByte(x, y, colorByte)
self.img:putPixel(x, y, colorByte >> 4)
self.img:putPixel(x+1, y, colorByte & 0x0f)
x = x + 2
if (x >= self.screen.maxWidth) then
x = 0
y = y + 1
end
return x, y
end
-- ########################################################
-- ReaderSC6
-- ########################################################
ReaderSC6 = ReaderBitmapRGB:new()
function ReaderSC6:new(input)
o = ReaderBitmapRGB:new(input)
setmetatable(o, self)
self.__index = self
return o
end
-- ============================
function ReaderSC6:paintBitmapByte(x, y, colorByte)
self.img:putPixel(x, y, colorByte >> 6)
self.img:putPixel(x+1, y, (colorByte >> 4) & 0x03)
self.img:putPixel(x+2, y, (colorByte >> 2) & 0x03)
self.img:putPixel(x+3, y, colorByte & 0x03)
x = x + 4
if (x >= self.screen.maxWidth) then
x = 0
y = y + 1
end
return x, y
end
-- ########################################################
-- ReaderSC7
-- ########################################################
ReaderSC7 = ReaderSC5:new()
function ReaderSC7:new(input)
o = ReaderSC5:new(input)
setmetatable(o, self)
self.__index = self
return o
end
-- ########################################################
-- ReaderSC8
-- ########################################################
ReaderSC8 = ReaderBitmapRGB:new()
function ReaderSC8:new(input)
o = ReaderBitmapRGB:new(input)
setmetatable(o, self)
self.__index = self
return o
end
-- ============================
function ReaderSC8:paintBitmapByte(x, y, colorByte)
self.img:putPixel(x, y, colorByte)
x = x + 1
if (x >= self.screen.maxWidth) then
x = 0
y = y + 1
end
return x, y
end
-- ########################################################
-- ReaderBitmapYJK (abstract)
-- ########################################################
ReaderBitmapYJK = Reader:new()
function ReaderBitmapYJK:new(input)
o = Reader:new(input)
setmetatable(o, self)
self.__index = self
return o
end
-- ============================
function ReaderBitmapYJK:createImage()
self.spr = Sprite(self.screen.maxWidth, self.screen.maxHeight, ColorMode.RGB)
self.spr.filename = self.filename .. ".png"
-- MSX Default Palettes
local palette = Palette{ fromResource=self.screen.paletteRes }
if palette == nil then
self.spr:close()
return Error(E.PALETTE_NOT_FOUND)
end
self.spr:setPalette(palette)
-- self.spr.transparentColor = self.screen.maxColors
-- Bitmap Layer
self.spr.layers[1].name = "Layer Bitmap"
self.img = self.spr.cels[1].image
end
-- ============================
function ReaderBitmapYJK:getSpriteLayerAttribs(layer)
return self:_getSpriteLayerAttribsMode2(layer)
end
-- ============================
function ReaderBitmapYJK:paintBitmapScreen()
local x = 0
local y = 0
local pos = 1
repeat
colorByte = self.screen.tilePatterns:sub(pos, pos+3) or nil
pos = pos + 4
if colorByte ~= nil then
x, y = self:paintBitmapByte(x, y, colorByte)
end
until self.screen.tilePatterns:byte(pos) == nil
end
-- ============================
function ReaderBitmapYJK:paintBitmapByte(x, y, colorBytes)
local c1, c2, c3, c4
c1,c2,c3,c4 = self:getColorRGB(colorBytes)
self.img:putPixel(x+0, y, c1)
self.img:putPixel(x+1, y, c2)
self.img:putPixel(x+2, y, c3)
self.img:putPixel(x+3, y, c4)
x = x + 4
if (x >= self.screen.maxWidth) then
x = 0
y = y + 1
end
return x, y
end
-- ============================
function ReaderBitmapYJK:getColorRGB(colorBytes)
local y1, y2, y3, y4, j, k
y1,y2,y3,y4,j,k = self:decodeYJK(colorBytes)
return ColorYJK:toRGB(y1, j, k),
ColorYJK:toRGB(y2, j, k),
ColorYJK:toRGB(y3, j, k),
ColorYJK:toRGB(y4, j, k)
end
-- ============================
function ReaderBitmapYJK:decodeYJK(colorBytes)
local y1, y2, y3, y4, j, k
local aux
aux = colorBytes:byte(1) or 0
y1 = aux >> 3
k = aux & 0x07
aux = colorBytes:byte(2) or 0
y2 = aux >> 3
k = k | ((aux & 0x07) << 3)
k = decodeTwocomplement6bits(k)
aux = colorBytes:byte(3) or 0
y3 = aux >> 3
j = aux & 0x07
aux = colorBytes:byte(4) or 0
y4 = aux >> 3
j = j | ((aux & 0x07) << 3)
j = decodeTwocomplement6bits(j)
return y1, y2, y3, y4, j, k
end
-- ########################################################
-- ReaderSCA
-- ########################################################
ReaderSCA = ReaderBitmapYJK:new()
function ReaderSCA:new(input)
o = ReaderBitmapYJK:new(input)
setmetatable(o, self)
self.__index = self
return o
end
-- ============================
function ReaderSCA:getColorRGB(colorBytes)
local y1, y2, y3, y4, j, k
local c1, c2, c3, c4
y1,y2,y3,y4,j,k = self:decodeYJK(colorBytes)
if y1 & 1 == 1 then c1 = Color(self.spr.palettes[1]:getColor(y1>>1))
else c1 = ColorYJK:toRGB(y1, j, k) end
if y2 & 1 == 1 then c2 = Color(self.spr.palettes[1]:getColor(y2>>1))
else c2 = ColorYJK:toRGB(y2, j, k) end
if y3 & 1 == 1 then c3 = Color(self.spr.palettes[1]:getColor(y3>>1))
else c3 = ColorYJK:toRGB(y3, j, k) end
if y4 & 1 == 1 then c4 = Color(self.spr.palettes[1]:getColor(y4>>1))
else c4 = ColorYJK:toRGB(y4, j, k) end
return c1, c2, c3, c4
end
-- ########################################################
-- ReaderSCC
-- ########################################################
ReaderSCC = ReaderBitmapYJK:new()
function ReaderSCC:new(input)
o = ReaderBitmapYJK:new(input)
setmetatable(o, self)
self.__index = self
return o
end