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| 1 | +typedef struct Node { |
| 2 | + struct Node* next; |
| 3 | + struct Node* prev; |
| 4 | + int val; |
| 5 | +} Node; |
| 6 | + |
| 7 | +typedef struct { |
| 8 | + Node* head; |
| 9 | + Node* tail; |
| 10 | + int length; |
| 11 | +} MyLinkedList; |
| 12 | + |
| 13 | +Node* createNode(int val) { |
| 14 | + Node* new_node = (Node*)malloc(sizeof(Node) ); |
| 15 | + new_node->next = NULL; |
| 16 | + new_node->prev = NULL; |
| 17 | + new_node->val = val; |
| 18 | + return new_node; |
| 19 | +} |
| 20 | + |
| 21 | +MyLinkedList* myLinkedListCreate() { |
| 22 | + MyLinkedList* list = (MyLinkedList*)malloc(sizeof(MyLinkedList) ); |
| 23 | + list->head = createNode(-1); |
| 24 | + list->tail = list->head; |
| 25 | + list->length = 0; |
| 26 | + return list; |
| 27 | +} |
| 28 | + |
| 29 | +Node* traverseList(MyLinkedList* obj, int index) { |
| 30 | + if (index < 0 || index >= obj->length) |
| 31 | + return NULL; |
| 32 | + Node* trev = obj->head; |
| 33 | + while (index >= 0) { |
| 34 | + trev = trev->next; |
| 35 | + index -= 1; |
| 36 | + } |
| 37 | + return trev; |
| 38 | +} |
| 39 | + |
| 40 | +int myLinkedListGet(MyLinkedList* obj, int index) { |
| 41 | + Node *node = traverseList(obj, index); |
| 42 | + if (node != NULL) |
| 43 | + return node->val; |
| 44 | + return -1; |
| 45 | +} |
| 46 | + |
| 47 | +void myLinkedListAddAtHead(MyLinkedList* obj, int val) { |
| 48 | + Node* new_node = createNode(val); |
| 49 | + new_node->next = obj->head->next; |
| 50 | + new_node->prev = obj->head; |
| 51 | + obj->head->next = new_node; |
| 52 | + if (new_node->next != NULL) |
| 53 | + new_node->next->prev = new_node; |
| 54 | + else |
| 55 | + obj->tail = new_node; |
| 56 | + obj->length += 1; |
| 57 | + return; |
| 58 | +} |
| 59 | + |
| 60 | +void myLinkedListAddAtTail(MyLinkedList* obj, int val) { |
| 61 | + Node* new_node = createNode(val); |
| 62 | + obj->tail->next = new_node; |
| 63 | + new_node->prev = obj->tail; |
| 64 | + obj->tail = obj->tail->next; |
| 65 | + obj->length += 1; |
| 66 | + return; |
| 67 | +} |
| 68 | + |
| 69 | +void myLinkedListAddAtIndex(MyLinkedList* obj, int index, int val) { |
| 70 | + if (index == 0) { |
| 71 | + myLinkedListAddAtHead(obj, val); |
| 72 | + return; |
| 73 | + } |
| 74 | + else if (index == obj->length) { |
| 75 | + myLinkedListAddAtTail(obj, val); |
| 76 | + return; |
| 77 | + } |
| 78 | + Node* prev_node = traverseList(obj, index - 1); |
| 79 | + if (prev_node == NULL) |
| 80 | + return; |
| 81 | + Node* new_node = createNode(val); |
| 82 | + new_node->next = prev_node->next; |
| 83 | + new_node->prev = prev_node; |
| 84 | + prev_node->next = new_node; |
| 85 | + if (new_node->next != NULL) |
| 86 | + new_node->next->prev = new_node; |
| 87 | + obj->length += 1; |
| 88 | + return; |
| 89 | +} |
| 90 | + |
| 91 | +void myLinkedListDeleteAtIndex(MyLinkedList* obj, int index) { |
| 92 | + Node *node = traverseList(obj, index); |
| 93 | + if (node == NULL) |
| 94 | + return; |
| 95 | + Node *temp = node; |
| 96 | + node->prev->next = node->next; |
| 97 | + if (node->next != NULL) |
| 98 | + node->next->prev = node->prev; |
| 99 | + else |
| 100 | + obj->tail = node->prev; |
| 101 | + obj->length -= 1; |
| 102 | + free(temp); |
| 103 | + return; |
| 104 | +} |
| 105 | + |
| 106 | +void myLinkedListFree(MyLinkedList* obj) { |
| 107 | + Node *prev = NULL, *cur = obj->head; |
| 108 | + while (cur != NULL) { |
| 109 | + prev = cur; |
| 110 | + cur = cur->next; |
| 111 | + free(prev); |
| 112 | + } |
| 113 | + free(obj); |
| 114 | +} |
| 115 | + |
| 116 | +/** |
| 117 | + * Your MyLinkedList struct will be instantiated and called as such: |
| 118 | + * MyLinkedList* obj = myLinkedListCreate(); |
| 119 | + * int param_1 = myLinkedListGet(obj, index); |
| 120 | + |
| 121 | + * myLinkedListAddAtHead(obj, val); |
| 122 | + |
| 123 | + * myLinkedListAddAtTail(obj, val); |
| 124 | + |
| 125 | + * myLinkedListAddAtIndex(obj, index, val); |
| 126 | + |
| 127 | + * myLinkedListDeleteAtIndex(obj, index); |
| 128 | + |
| 129 | + * myLinkedListFree(obj); |
| 130 | +*/ |
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