diff --git a/macros/ano-20macros.cfg b/macros/ano-20macros.cfg index 6e3fc9b8..18d4fdbb 100644 --- a/macros/ano-20macros.cfg +++ b/macros/ano-20macros.cfg @@ -113,7 +113,6 @@ [modifications] {TRAIT_LOYAL} [/modifications] - {IS_LOYAL} [/unit] #enddef diff --git a/scenarios/01_Breaking_the_Circle.cfg b/scenarios/01_Breaking_the_Circle.cfg index 090faf9f..8da97d30 100644 --- a/scenarios/01_Breaking_the_Circle.cfg +++ b/scenarios/01_Breaking_the_Circle.cfg @@ -184,7 +184,6 @@ {TRAIT_RESILIENT} #endif [/modifications] - {IS_LOYAL} [/unit] [unit] id=Iree Rothe @@ -200,7 +199,6 @@ {TRAIT_RESILIENT} #endif [/modifications] - {IS_LOYAL} [/unit] [unit] id=Reuke Rothe @@ -220,7 +218,6 @@ {TRAIT_RESILIENT} #endif [/modifications] - {IS_LOYAL} [/unit] [unit] id=Strome Ohavenort @@ -236,7 +233,6 @@ {TRAIT_RESILIENT} #endif [/modifications] - {IS_LOYAL} [/unit] [unit] id=Reonee @@ -256,7 +252,6 @@ {TRAIT_RESILIENT} #endif [/modifications] - {IS_LOYAL} [/unit] [unit] id=Raoke @@ -276,7 +271,6 @@ {TRAIT_STRONG} #endif [/modifications] - {IS_LOYAL} [/unit] #ifdef NIGHTMARE # We are still in a side declaration here and I don't like leaving empty branches in my ifdefs: @@ -299,7 +293,6 @@ {TRAIT_STRONG} #endif [/modifications] - {IS_LOYAL} [/unit] #endif #endif # NIGHTMARE @@ -316,7 +309,6 @@ [modifications] {TRAIT_LOYAL} [/modifications] - {IS_LOYAL} [/unit] #endif [/side] diff --git a/scenarios/07_Ally_From_the_Past.cfg b/scenarios/07_Ally_From_the_Past.cfg index c3ca6b6e..5b788917 100644 --- a/scenarios/07_Ally_From_the_Past.cfg +++ b/scenarios/07_Ally_From_the_Past.cfg @@ -331,7 +331,6 @@ [modifications] {TRAIT_LOYAL} [/modifications] - {IS_LOYAL} [/unit] {MESSAGE (Karl Regven) (portraits/regven.png) (Karl Regven) _"My lord, I was not able to stop her."} {MSG_Karen _"Don't be too hard on him, father. He really tried. So, this is little Haldric whom you told us about? He looks quite normal, not Akladian at all."} diff --git a/scenarios/08_Outlaw_Base.cfg b/scenarios/08_Outlaw_Base.cfg index 603e2217..58204148 100644 --- a/scenarios/08_Outlaw_Base.cfg +++ b/scenarios/08_Outlaw_Base.cfg @@ -465,7 +465,6 @@ {TRAIT_LOYAL} # (maybe give him an additional trait on EASY?) [/modifications] - {IS_LOYAL} [/unit] {CLEAR_VARIABLE ano_robroe_unit} # (new recruits are dealt with later) diff --git a/scenarios/13_Scouting.cfg b/scenarios/13_Scouting.cfg index 0dcf2228..29c43179 100644 --- a/scenarios/13_Scouting.cfg +++ b/scenarios/13_Scouting.cfg @@ -183,7 +183,6 @@ {TRAIT_LOYAL} {TRAIT_DEXTROUS} [/modifications] - {IS_LOYAL} [/unit] {ELSE} {MESSAGE (narrator) ({IMG}) () _"Ha, ha, and I thought you were serious."} @@ -251,7 +250,6 @@ {TRAIT_STRONG} {TRAIT_RESILIENT} [/modifications] - {IS_LOYAL} [/unit] {END_IF} #IMPOSSIBLE @@ -900,7 +898,6 @@ {TRAIT_DEXTROUS} {TRAIT_INTELLIGENT} [/modifications] - {IS_LOYAL} [/unit] {MSGW_Ruvio _"Someone is hiding here!"} {IF ano_lorin_joined equals yes} diff --git a/scenarios/14d_Avenging_Ruen.cfg b/scenarios/14d_Avenging_Ruen.cfg index d842a114..b0bdc85c 100644 --- a/scenarios/14d_Avenging_Ruen.cfg +++ b/scenarios/14d_Avenging_Ruen.cfg @@ -326,7 +326,6 @@ {TRAIT_STRONG} {TRAIT_RESILIENT} [/modifications] - {IS_LOYAL} [/unit] [unit] type=Peasant @@ -341,7 +340,6 @@ {TRAIT_RESILIENT} # maybe add an image mod to make his portrait and/or sprite smaller? [/modifications] - {IS_LOYAL} [/unit] [unit] type=Peasant @@ -355,7 +353,6 @@ {TRAIT_QUICK} {TRAIT_INTELLIGENT} [/modifications] - {IS_LOYAL} [/unit] {MESSAGE (Quick Herman) () (Quick Herman) _"Hurray! We are free! Now, death to the orcs!"} [/event] @@ -380,7 +377,6 @@ {TRAIT_STRONG} {TRAIT_RESILIENT} [/modifications] - {IS_LOYAL} [/unit] [unit] type=Peasant @@ -394,7 +390,6 @@ {TRAIT_DEXTROUS} {TRAIT_RESILIENT} [/modifications] - {IS_LOYAL} [/unit] [unit] type=Peasant @@ -408,7 +403,6 @@ {TRAIT_QUICK} {TRAIT_INTELLIGENT} [/modifications] - {IS_LOYAL} [/unit] {MESSAGE (Fast Robin) () (Fast Robin) _"Hurray! We are free! Now, death to the orcs!"} [/event] diff --git a/scenarios/18_Start_of_the_Quest.cfg b/scenarios/18_Start_of_the_Quest.cfg index 071ac9d9..469514f7 100644 --- a/scenarios/18_Start_of_the_Quest.cfg +++ b/scenarios/18_Start_of_the_Quest.cfg @@ -330,7 +330,6 @@ {TRAIT_LOYAL} {TRAIT_RESILIENT} [/modifications] - {IS_LOYAL} [/unit] {ELSE} {MESSAGE (narrator) (portraits/akladian_peasant.png) (_"Village leader") _"Fight for you? Against my own kin? No thanks."} @@ -404,7 +403,6 @@ {TRAIT_STRONG} {TRAIT_RESILIENT} [/modifications] - {IS_LOYAL} [/unit] {ELSE} # (no) @@ -429,7 +427,6 @@ {TRAIT_STRONG} {TRAIT_RESILIENT} [/modifications] - {IS_LOYAL} [/unit] {ELSE} # (no) @@ -515,7 +512,6 @@ {TRAIT_LOYAL} {TRAIT_RESILIENT} [/modifications] - {IS_LOYAL} [/unit] {ELSE} # (no) diff --git a/scenarios/19c_The_Oracle.cfg b/scenarios/19c_The_Oracle.cfg index 1d7ba120..2992aded 100644 --- a/scenarios/19c_The_Oracle.cfg +++ b/scenarios/19c_The_Oracle.cfg @@ -1831,7 +1831,6 @@ {TRAIT_STRONG} #endif [/modifications] - {IS_LOYAL} [/unit] [delay] time=100 diff --git a/scenarios/20_Okladia.cfg b/scenarios/20_Okladia.cfg index f7d16eec..8c5f0652 100644 --- a/scenarios/20_Okladia.cfg +++ b/scenarios/20_Okladia.cfg @@ -107,7 +107,6 @@ {TRAIT_INTELLIGENT} #endif [/modifications] - {IS_LOYAL} [/unit] {MAKE_HERO Deorien} {END_IF} @@ -378,7 +377,6 @@ {TRAIT_STRONG} {TRAIT_LOYAL} [/modifications] - {IS_LOYAL} [/unit] {END_IF} {ELSE_IF ano_opt equals deorien} diff --git a/scenarios/23_Trapped.cfg b/scenarios/23_Trapped.cfg index 5a032701..80347dce 100644 --- a/scenarios/23_Trapped.cfg +++ b/scenarios/23_Trapped.cfg @@ -668,7 +668,6 @@ {TRAIT_STRONG} {TRAIT_RESILIENT} [/modifications] - {IS_LOYAL} #endif [/unit] [gold] @@ -692,7 +691,6 @@ {TRAIT_LOYAL} {TRAIT_RESILIENT} [/modifications] - {IS_LOYAL} [/unit] [unit] side=3 @@ -703,7 +701,6 @@ {TRAIT_LOYAL} {TRAIT_RESILIENT} [/modifications] - {IS_LOYAL} [/unit] #endif [/event] @@ -723,7 +720,6 @@ {TRAIT_LOYAL} {TRAIT_RESILIENT} [/modifications] - {IS_LOYAL} [/unit] [unit] side=3 @@ -734,7 +730,6 @@ {TRAIT_LOYAL} {TRAIT_RESILIENT} [/modifications] - {IS_LOYAL} [/unit] #endif [/event] diff --git a/scenarios/25_The_Awakening.cfg b/scenarios/25_The_Awakening.cfg index f1ae9a1b..5e6b2b12 100644 --- a/scenarios/25_The_Awakening.cfg +++ b/scenarios/25_The_Awakening.cfg @@ -67,7 +67,6 @@ {TRAIT_STRONG} {TRAIT_RESILIENT} [/modifications] - {IS_LOYAL} [/unit] #ifdef EASY [gold] @@ -88,7 +87,6 @@ {TRAIT_QUICK} {TRAIT_INTELLIGENT} [/modifications] - {IS_LOYAL} [/unit] #ifdef EASY [gold] @@ -109,7 +107,6 @@ {TRAIT_QUICK} {TRAIT_RESILIENT} [/modifications] - {IS_LOYAL} [/unit] #ifdef EASY [gold] @@ -130,7 +127,6 @@ {TRAIT_QUICK} {TRAIT_STRONG} [/modifications] - {IS_LOYAL} [/unit] #ifdef EASY [gold] @@ -151,7 +147,6 @@ {TRAIT_INTELLIGENT} {TRAIT_STRONG} [/modifications] - {IS_LOYAL} [/unit] #ifdef EASY [gold] @@ -172,7 +167,6 @@ {TRAIT_INTELLIGENT} {TRAIT_RESILIENT} [/modifications] - {IS_LOYAL} [/unit] #ifdef EASY [gold] @@ -217,7 +211,6 @@ {TRAIT_STRONG} {TRAIT_RESILIENT} [/modifications] - {IS_LOYAL} [/unit] {MESSAGE ({CLANSMAN_ID}) () ({CLANSMAN_ID}) _"Long live our king Gawen Haldric! It will be honour to fight for you, my king!"} #enddef diff --git a/scenarios/27_Orannon.cfg b/scenarios/27_Orannon.cfg index a98a743f..d7416758 100644 --- a/scenarios/27_Orannon.cfg +++ b/scenarios/27_Orannon.cfg @@ -321,7 +321,7 @@ {INCOME4 6 8 10 12} [modifications] {TRAIT_WEAK} - {TRAIT_LOYAL} + {TRAIT_LOYAL OVERLAY=""} {TRAIT_INTELLIGENT} [/modifications] [ai]