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FE-style support conversations #73
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Actually you know what, never mind; the characters talk to each other enough already, and I don't want to create much more extra work for the translators than I've already created... |
I've had some new ideas in this direction, so I'm reopening |
see nemaara/A_New_Order#73 Also rename some macros for the validator
Fire Emblem wiki info on supports: https://fireemblemwiki.org/wiki/Support |
So, question: When should support conversations be available? During all 3 exploration scenarios (Scouting, Start of the Quest, and Okladia), or just one of them? |
...I'm just going to make the decision to limit them to S13, "Scouting", for now, to simplify the macro usage that'll be necessary. |
- new linting workflow - recompression of images - start of work on some lua - validator fixes - updated README see the following issues: - #7 - #32 - #33, checkbox 2 - #57 (a bit) - nemaara#73 (gets started with it at least; I'm holding back on some other parts I've written for it until they're more submittable) - nemaara#81 (adds FIXMEs about it) - nemaara#144
there's some more progress in PR #171 |
another sync of changes from my other repo: - create CODEOWNERS file, to ensure that the primary people who have edited files get notified when changes to them are proposed (I'm the only one in it so far, as anyone else who it'd make sense to add would have to be added as a collaborator to this repo first) - enable optional advancements; closes #118 - confirmation of @alxrem's translation credits entry - start on ChangeLog entries for next release (which will be 1.7.0) - updated Medic frankenportrait from @DuncanusDillius - even more validator fixes that I had thought were too difficult to do previously - start writing support conversations (in macros/conversations_support.cfg), for issue #73 (will probably be rewritten) - improve S01 cutscene/dialogue - attempt at debugging odd bug where Lorin randomly disappears when visiting the gallows in S02 - minor updates to the Akladian name generator
The fact that this campaign has the large-scale "strategic map" scenarios where you can talk with other characters gives me the idea that this might be the perfect place to try out implementing my idea for FE-style support conversations in Wesnoth. Basically, it would involve adding some support points variables that get incremented whenever two of your heroes fight next to one another, and then when you go to your camp to talk to them (in S13, S18, & S20), if you've built up enough support points with that character, you'd get a new dialogue option with them to have a "support conversation" that would increase their overall support level. The thing that would make these different from the existing conversations you can have with characters at your camp would be the conditionality of them: being able to know how emotionally "close" characters are to one another would allow us to make additional assumptions in the dialogue as to how the characters should interact.
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