Skip to content

Latest commit

 

History

History
156 lines (149 loc) · 11.7 KB

index.md

File metadata and controls

156 lines (149 loc) · 11.7 KB
layout title notes
documentation
Node Reference
AUTO-GENERATED - DO NOT EDIT. Use the autoref.py script to re-generate this file.

Geometry

  • Generator: Template for creating nodes that generator vector data.
  • Filter: Template for creating nodes that manipulate vector data.
  • Align: Align a shape in relation to the origin.
  • Arc: Create an arc.
  • Centroid: Calculate the geometric center point of a shape.
  • Colorize: Change the color of a shape.
  • Compound: Add, subtract or intersect geometry.
  • Connect: Connect all points in a path.
  • Copy: Create multiple copies of a shape.
  • Delete: Delete points or paths that lie within the given bounding shape.
  • Distribute: Distribute shapes on a horizontal or vertical axis.
  • Ellipse: Create an ellipse or circle.
  • Fit: Fit a shape within bounds.
  • Fit To: Fit a shape to another shape.
  • Freehand: Draw directly on the canvas using the mouse.
  • Grid: Create a grid of points.
  • Group: Combine multiple geometries together.
  • Import Svg: Import geometry from a SVG file.
  • Line: Create a line between two points.
  • Line Angle: Create a line between one point and an angle + distance.
  • Link: Generate a visual link between two shapes.
  • Make Point: Create a point from X/Y coordinates.
  • Null: Do nothing.
  • Point: Create a point value that can be used as a variable.
  • Point On Path: Calculate a point on a path.
  • Polygon: Create a multi-sided polygon.
  • Quad Curve: Create a quadratic curve with one off-curve point.
  • Rect: Create a rectangle, square or rounded rectangle.
  • Reflect: Mirror the geometry around an invisible axis.
  • Resample: Distribute points along a shape.
  • Rotate: Rotate the shape according to the given angle.
  • Scale: Resize the shape by scaling it.
  • Scatter: Generate points within the boundaries of a shape.
  • Shape On Path: Copies shapes on a path.
  • Skew: Skew the shape.
  • Snap: Snap geometry to a grid.
  • Sort: Sort points or shapes using different sorting methods.
  • Stack: Arrange shapes in a horizontal or vertical layout.
  • Star: Create a star shape.
  • Text On Path: Create a text path that follows a shape.
  • Textpath: Create a path out of text.
  • Translate: Move the shape, changing its position.
  • Ungroup: Decompose the input geometry into its paths.
  • Wiggle: Shift points by a random amount.

String

  • As Binary List: Convert a string into its binary representation
  • As Binary String: Convert a string into its binary representation
  • As Number List: Convert a string into a numeric encoding
  • Character At: Output the character at a given index
  • Characters: Create a list of characters from a string
  • Concatenate: Add strings together.
  • Contains: Determine if the string contains a given string
  • Ends With: Determine if the string ends with a given string
  • Equals: Determine if the string equals a given string
  • Format Number: Represent a numeric value as a string in a specific way.
  • Length: Count the number of characters in a string.
  • Make Strings: Create a list of strings.
  • Random Character: Create a list of random characters taken from a set
  • Replace: Replace part of a string
  • Starts With: Determine if the string starts with a given string
  • String: Create a string value that can be used as a variable.
  • Sub String: Take a portion of a string
  • Trim: Remove white space from the start and end
  • Word Count: Count the number of words in a string.

Color

Math

  • Abs: Convert every number to a positive number.
  • Add: Add two numbers.
  • Angle: Calculate the angle between two points.
  • Average: Calculate the average of a list of numbers.
  • Boolean: Create a boolean value that can be used as a variable.
  • Ceil: Round up the value of a number.
  • Compare: Select between two values by comparing them.
  • Convert Range: Convert a value from one range to another.
  • Coordinates: Calculate a new point based on the angle and distance from an original point.
  • Cos: Calculate the trigonometric cosine of an angle.
  • Degrees: Convert radians to degrees.
  • Distance: Calculate the distance between two points.
  • Divide: Divide two numbers.
  • E: The value of the mathematical constant e, the base of the natural logarithm.
  • Even: Determine if a number is even.
  • Floor: Round down the value of a number.
  • Integer: Create an integer value that can be used as a variable.
  • Log: Calculate the natural logarithm of a value.
  • Make Numbers: Transform a string to a list of numbers.
  • Max: Select the largest value from a list of numbers.
  • Min: Select the smallest value from a list of numbers.
  • Mod: Calculate the modulo by dividing two numbers and keeping the remainder.
  • Multiply: Multiply two numbers.
  • Negate: Change the sign of a number by negating it.
  • Number: Create a floating-point value that can be used as a variable.
  • Odd: Determine if a number is odd.
  • Pi: The value of the mathematical constant pi.
  • Pow: Calculate the power of a number.
  • Radians: Convert degrees to radians.
  • Random Numbers: Create a list of random numbers.
  • Range: Generate a range of numbers.
  • Reflect: Calculate a new point based on the angle and distance from an original point.
  • Round: Convert a floating-point number to an integer.
  • Running Total: Generate in between totals of a list of numbers.
  • Sample: Generate numbers within the given bounds.
  • Sin: Calculate the trigonometric sine of an angle.
  • Sqrt: Calculate the square root of a number.
  • Subtract: Subtract two numbers.
  • Sum: Add up all numbers in the list.
  • Wave: Calculate a value based on wave equations.

List

  • Combine: Combine multiple lists into one.
  • Count: Count the number of items in the list.
  • Cull: Remove all items from the list where the corresponding boolean is false.
  • Distinct: Remove all duplicate items from the list.
  • First: Take the first item of the list.
  • Keys: Retrieve the keys of a map.
  • Last: Take the last item of the list.
  • Pick: Pick items from the list in random order.
  • Repeat: Repeat the list a number of times.
  • Rest: Take all but the first item of the list.
  • Reverse: Reverse the list.
  • Second: Take the second item of the list.
  • Shift: Move items at the beginning of the list to the end.
  • Shuffle: Randomize the ordering of items in the list.
  • Slice: Take a portion of the list.
  • Sort: Sort items in the list.
  • Switch: Switch between multiple inputs.
  • Take Every: Take every nth element of the list.
  • Zip Map: Combine a list of keys and values together into a map.

Data

  • Import Csv: Import a comma-separated value file containing tabular data.
  • Lookup: Look up a value in a table or object.
  • Filter Data: Filter the data based on key/value.

Core

  • Frame: Output the value of the current frame. Used for animating ports.