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Multi Instance: Refactor: move renderer into explorer #2875

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alex-courtis opened this issue Aug 18, 2024 · 0 comments · Fixed by #2900
Closed

Multi Instance: Refactor: move renderer into explorer #2875

alex-courtis opened this issue Aug 18, 2024 · 0 comments · Fixed by #2900
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@alex-courtis
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Renderer / builder etc. appear to be stateful singletons.

They are not particularly stateful and have ~zero instantiation cost.

Explorer and components are accessed by a great many of them.

Instantiate renderer as an explorer member:

  • Simplifies calls to draw etc.
  • Allows rendering components access to explorer components
@alex-courtis alex-courtis self-assigned this Sep 9, 2024
alex-courtis added a commit that referenced this issue Sep 21, 2024
* refactor(#2875): multi instance renderer

* refactor(#2875): multi instance renderer

* refactor(#2875): multi instance renderer

* refactor(#2875): multi instance renderer

* refactor(#2875): deal with some cyclic require

* refactor(#2875): multi instance renderer

* refactor(#2875): multi instance renderer

* refactor(#2875): multi instance renderer

* refactor(#2875): multi instance renderer

* refactor(#2875): multi instance renderer

* refactor(#2875): multi instance renderer

* refactor(#2875): multi instance renderer

* refactor(#2875): multi instance renderer

* refactor(#2875): multi instance renderer

* refactor(#2875): multi instance renderer

* refactor(#2875): multi instance renderer
alex-courtis added a commit that referenced this issue Sep 22, 2024
* refactor(#2875): multi instance renderer: remove unused code

* Revert "fix(#2794): sshfs compatibility (#2893)"

This reverts commit 2d6e64d.
alex-courtis added a commit that referenced this issue Oct 7, 2024
* refactor(#2875): multi instance renderer

* refactor(#2875): multi instance renderer

* refactor(#2875): multi instance renderer

* refactor(#2875): multi instance renderer

* node classes and constructors

* node methods

* refactor(#2875): multi instance renderer

* node classes and constructors

* explorer is a directory node

* extract methods from explore_node

* extract methods from explore_node

* extract methods from explore_node

* extract methods from lib

* use .. name for root node for compatibility

* use node.explorer

* extract node factory, remove unused code

* factories for all nodes, add RootNode

* factories for all nodes, add RootNode

* use factory pattern for decorators

* note regression and commit

* fix dir git status regression

* destroy nodes, not explorer

* add BaseNode:is

* revert changes to create-file, handle in #2924

* extract methods from explorer

* extract methods from explorer

* extract methods from explorer

* use Node everywhere in luadoc

* extract methods from lib

* extract methods from lib

* lint

* remove unused code

* don't call methods on fake root node

* get_node_at_cursor returns explorer (root) node instead of { name = '..' }

* remove unused inject_node

* refactor(#2875): multi instance renderer

* refactor(#2875): multi instance renderer

* refactor(#2875): multi instance renderer

* extract methods from lib

* node factory uses stat only

* temporary DirectoryNode casting until method extraction into child classes

* lua-language-server 3.10.5 -> 3.11.0

* explicitly call Explorer constructor

* normalise explorer RootNode new call, tidy annotations
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