@@ -1411,7 +1411,8 @@ Changing the Train Driven by the Player
1411
1411
General
1412
1412
-------
1413
1413
1414
- This function only works in activity mode, and allows the player to select
1414
+ This function works in activity mode as well as in timetable mode,
1415
+ and allows the player to select
1415
1416
another (existing) train from a list and to start driving it.
1416
1417
1417
1418
This function can be called more than once. A new information window has
@@ -1453,17 +1454,20 @@ completely appeared on the screen - if it is far away from the player train
1453
1454
this can require several seconds to load the *world * around the train) the
1454
1455
switch of control occurs.
1455
1456
1456
- The AI train string now becomes red and is moved to the first position.The
1457
- train can be driven, or set to autopilot mode. The former player train
1458
- becomes an AI train.
1457
+ The AI train string now becomes red and is moved to the first position.
1458
+ In timetable mode the new player train is automatically set to autopilot mode,
1459
+ while this does not apply to activity mode. However in both timetable and
1460
+ activity mode the player can switch forth and back to autopilot mode.
1461
+ The former player train becomes an AI train.
1459
1462
1460
1463
Here is the final situation:
1461
1464
1462
1465
.. image :: images/driving-train-list-3.png
1463
1466
:align: center
1464
1467
:scale: 80%
1465
1468
1466
- If the second left-click was performed with the Shift key down, the former
1469
+ In activity mode only, if the second left-click was performed with the Shift
1470
+ key down, the former
1467
1471
player train still becomes an AI train, but it is put in a suspended mode
1468
1472
(only if its speed is 0). It won't move until it becomes a player train
1469
1473
again. A suspended train is shown in orange color on the Train List window.
@@ -1472,7 +1476,8 @@ The new player train can can be switched to manual mode, can also request to
1472
1476
pass signals at danger with the ``<Tab> `` command, and can be moved outside
1473
1477
of its original path. However before switching control to still another train,
1474
1478
the new player train must be returned to the original path or put in suspend
1475
- mode; or else it will disappear, as occurs for AI trains running outside their
1479
+ mode (last is possible only in activity mode); or else it will disappear,
1480
+ as occurs for AI trains running outside their
1476
1481
path.
1477
1482
1478
1483
The sequence may be restarted to switch to a new train or to switch back to
@@ -1482,15 +1487,9 @@ Train switching also works in activity mode together with multiplayer mode,
1482
1487
in the sense that the dispatcher player can switch its played train, and
1483
1488
the related information is sent to the client players.
1484
1489
1485
- The Train List window is also available in
1486
- :ref: `Timetable mode <start-timetable >`. In this case the
1487
- names of all trains except the player train are shown in white (they can't
1488
- be driven), however with a single click on a train in the window the
1489
- external view cameras become linked to that train, as occurs with the Alt-9
1490
- command described :ref: `further below <driving-changing-view >`.
1491
1490
1492
- Switching to a static train
1493
- ---------------------------
1491
+ Switching to a static train (only activity mode)
1492
+ ------------------------------------------------
1494
1493
1495
1494
In the Train List window the drivable static consists (that is the ones
1496
1495
that have at least an engine provided with a cab) are also listed (in
0 commit comments