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How can I use the plugin which published by myself. #39
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Hi @dnqf11, can I get the output of your terminal after running this: |
PS C:\Users\Downloads\xrfeitoria> python -m xrfeitoria.utils.publish_plugins -u "C:/Program Files/Epic Games/UE_5.3/Engine/Binaries/Win64/UnrealEditor-Cmd.exe" Thanks you and Is this project compatible with UE5.4 |
So inside the folder I haven't tested it on UE5.4, in the following days, I will update it to support UE5.4. |
OK, and I use Visual Studio Code. Thanks for your reply |
Install Visual Studio and try again. The publishing tool utilizes an unreal tool that relies on Visual Studio. |
Hello, thanks for your project. I publish my plugin use
python -m xrfeitoria.utils.publish_plugins build-unreal `
-u "C:/Program Files/Epic Games/UE_5.3/Engine/Binaries/Win64/UnrealEditor-Cmd.exe"
And I get the plugin
but the plugin download from your project is
And I run with my plugin, the UE says:
But I am sure, the version is the same. How can I deal with this, thank you.
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