How to add the saccadic motion to Vizzy's Gaze controller #169
-
|
We want to add the saccadic gaze motion to Vizzy. What are the requirements in order to do this? |
Beta Was this translation helpful? Give feedback.
Replies: 2 comments
-
|
Hi @plinioMoreno, The saccadic behavior is described in section II-D.3 of "A Cartesian 6-DoF Gaze Controller for Humanoid Robots". Saccades are fast open loop movements of the eye bulbs that are achieved by sending position commands with very high reference speed. Relevant code can be browsed here: Since the eyes are normally controlled in velocity for doing smooth pursuit, we need the so-called How does it work in brief? The position set-points received by the firmware are basically corrected at run-time by integrating the velocity commands. Therefore, aside from developing the saccadic control at high level, you're also required to implement in the firmware this special mixed mode. You can find out more reading our Control Modes Specifications. Alternatively, you might consider starting with a simpler implementation where you can switch to |
Beta Was this translation helpful? Give feedback.
-
|
Closing for now. |
Beta Was this translation helpful? Give feedback.
Hi @plinioMoreno,
The saccadic behavior is described in section II-D.3 of "A Cartesian 6-DoF Gaze Controller for Humanoid Robots".
Saccades are fast open loop movements of the eye bulbs that are achieved by sending position commands with very high reference speed.
Relevant code can be browsed here:
Since the eyes are normally controlled in velocity for doing smooth pursuit, we need the so-called
MIXEDcontrol mode, which is capable of accepting at the same time and blending together positions and velocity commands.How does it work in brief? The position set-points received by the firmware are basically corrected at run-time by …