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* README: fix link to classic.gazebosim.org
* Remove host from gazebosim.org/tutorials links:
Shorten the start of all Markdown links starting with
http://gazebosim.org/tutorials to /tutorials
Signed-off-by: Steve Peters <[email protected]>
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**Prerequisites:**
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[Make a Mobile Robot](http://gazebosim.org/tutorials/?tut=build_robot)
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[Make a Mobile Robot](/tutorials/?tut=build_robot)
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[Make a Simple Gripper](http://gazebosim.org/tutorials/?tut=simple_gripper)
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[Make a Simple Gripper](/tutorials/?tut=simple_gripper)
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This tutorial explains how to create a composite robot from existing robot parts, i.e. mobile base, simple arm and simple gripper.
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## Mobile Base
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1. Per instructions in [Make a Mobile Robot](http://gazebosim.org/tutorials/?tut=build_robot) tutorial, you should have a mobile base robot at your disposal:
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1. Per instructions in [Make a Mobile Robot](/tutorials/?tut=build_robot) tutorial, you should have a mobile base robot at your disposal:
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**Prerequisites:**
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[Make a Mobile Robot](http://gazebosim.org/tutorials/?tut=build_robot)
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[Make a Mobile Robot](/tutorials/?tut=build_robot)
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[Make a Simple Gripper](http://gazebosim.org/tutorials/?tut=simple_gripper)
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[Make a Simple Gripper](/tutorials/?tut=simple_gripper)
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This tutorial explains how to create a composite robot from existing robot parts, i.e. mobile base, simple arm and simple gripper.
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## Mobile Base
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1. Per instructions in [Make a Mobile Robot](http://gazebosim.org/tutorials/?tut=build_robot) tutorial, you should have a mobile base robot at your disposal:
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1. Per instructions in [Make a Mobile Robot](/tutorials/?tut=build_robot) tutorial, you should have a mobile base robot at your disposal:
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# Overview
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**Prerequisites:**[Make a mobile robot](http://gazebosim.org/tutorials/?tut=build_robot)
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**Prerequisites:**[Make a mobile robot](/tutorials/?tut=build_robot)
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Meshes can add realism to a model both visually and for sensors. This tutorial demonstrates how the user can use custom meshes to define how their model will appear in simulation.
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##Further Reading##
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When creating a new robot, you'll likely want to use your own mesh file. The [import a mesh tutorial](http://gazebosim.org/tutorials/?tut=import_mesh) describes how to go about importing a mesh into a format suitable for Gazebo.
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When creating a new robot, you'll likely want to use your own mesh file. The [import a mesh tutorial](/tutorials/?tut=import_mesh) describes how to go about importing a mesh into a format suitable for Gazebo.
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## Try for yourself ##
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##Next##
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[Next: Add a Sensor to a Robot](http://gazebosim.org/tutorials/?tut=add_laser)
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[Next: Add a Sensor to a Robot](/tutorials/?tut=add_laser)
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1. Add all plugins (if any).
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With each new addition, load the model using the graphical client to make sure your model is correct.
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However, the `box.sdf` file alone isn't enough to be able to load the model into the graphical client. You must also setup your model directory correctly, which you will learn in the next tutorial: [Make a Mobile Robot](http://gazebosim.org/tutorials?tut=build_robot&cat=build_robot).
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However, the `box.sdf` file alone isn't enough to be able to load the model into the graphical client. You must also setup your model directory correctly, which you will learn in the next tutorial: [Make a Mobile Robot](/tutorials?tut=build_robot&cat=build_robot).
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## Setup your model directory ##
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Read through the [Model Database documentation](http://gazebosim.org/tutorials?tut=model_structure&cat=build_robot). You will be creating your own model, which must follow the formatting rules for the Gazebo Model Database directory structure. Also, for details on model description formats, please refer to the [SDF reference](http://gazebosim.org/sdf).
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Read through the [Model Database documentation](/tutorials?tut=model_structure&cat=build_robot). You will be creating your own model, which must follow the formatting rules for the Gazebo Model Database directory structure. Also, for details on model description formats, please refer to the [SDF reference](http://gazebosim.org/sdf).
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1. Create a model directory:
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Here we have created a `box` with a size of `0.4 x 0.2 x 0.1` meters. The `collision` element specifies the shape used by the collision detection engine. The `visual` element specifies the shape used by the rendering engine. For most use cases the `collision` and `visual` elements are the same. The most common use for different `collision` and `visual` elements is to have a simplified `collision` element paired with a `visual` element that uses a complex mesh. This will help improve performance.
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1. Try out your model by running gazebo, and importing your model through the
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[[file:files/model_files.png|256px]]
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The `models` folder itself must be in the environment variable [`GAZEBO_MODEL_PATH`](http://gazebosim.org/tutorials?tut=components#EnvironmentVariables).
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The `models` folder itself must be in the environment variable [`GAZEBO_MODEL_PATH`](/tutorials?tut=components#EnvironmentVariables).
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This tutorial will assume you use the folder `~/color_tutorial/models`.
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A number of models are provided in the [online model database](http://github.com/osrf/gazebo_models) (in previous versions, some example models were shipped with Gazebo). Assuming that you have an Internet connection when running Gazebo, you can insert any model from the database and the necessary content will be downloaded at runtime.
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Read more about model files [here](http://gazebosim.org/tutorials?tut=build_model).
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Read more about model files [here](/tutorials?tut=build_model).
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It is also possible to create a plugin for the contact sensor. This plugin can get the collision data, manipulate it, and output it to an arbitrary destination (for example a ROS topic).
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***Note** This section of the tutorial requires you to compile a Gazebo plugin. For Gazebo version 3.0 and above, you will need to have the Gazebo dev packages installed (something like `libgazebo*-dev`). Check the [installation tutorials](http://gazebosim.org/tutorials?cat=install) for further instructions.
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***Note** This section of the tutorial requires you to compile a Gazebo plugin. For Gazebo version 3.0 and above, you will need to have the Gazebo dev packages installed (something like `libgazebo*-dev`). Check the [installation tutorials](/tutorials?cat=install) for further instructions.
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Start by modifying the `contact.world` SDF file. Add the following line directly below `<sensor name='my_contact' type='contact'>`:
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It is also possible to create a plugin for the contact sensor. This plugin can get the collision data, manipulate it, and output it to an arbitrary destination (for example a ROS topic).
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***Note** This section of the tutorial requires you to compile a Gazebo plugin. For Gazebo version 3.0 and above, you will need to have the Gazebo dev packages installed (something like `libgazebo*-dev`). Check the [installation tutorials](http://gazebosim.org/tutorials?cat=install) for further instructions.
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***Note** This section of the tutorial requires you to compile a Gazebo plugin. For Gazebo version 3.0 and above, you will need to have the Gazebo dev packages installed (something like `libgazebo*-dev`). Check the [installation tutorials](/tutorials?cat=install) for further instructions.
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Start by modifying the `contact.world` SDF file. Add the following line directly below `<sensor name='my_contact' type='contact'>`:
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# Overview
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This tutorial demonstrates how to start the 5-step behavior demo implemented in the Boston Dynamics Atlas Behavior Library. Assuming DRCSim 2.7 or above was installed on your system, Atlas simulation behavior library documentations can be found locally, simply point your browser [here](https://bitbucket.org/osrf/drcsim/src/default/drcsim_model_resources/AtlasSimInterface_1.1.1/doc/html/?at=default). See also the [Keyboard teleop walking](http://gazebosim.org/tutorials/?tut=drcsim_keyboard_teleop) tutorial.
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This tutorial demonstrates how to start the 5-step behavior demo implemented in the Boston Dynamics Atlas Behavior Library. Assuming DRCSim 2.7 or above was installed on your system, Atlas simulation behavior library documentations can be found locally, simply point your browser [here](https://bitbucket.org/osrf/drcsim/src/default/drcsim_model_resources/AtlasSimInterface_1.1.1/doc/html/?at=default). See also the [Keyboard teleop walking](/tutorials/?tut=drcsim_keyboard_teleop) tutorial.
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# Install DRC Simulator
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[Click to see the instructions](http://gazebosim.org/tutorials/?tut=drcsim_install&cat=drcsim) for installing the DRC simulator and associated utilities. This tutorial requires drcsim-2.7 or later.
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[Click to see the instructions](/tutorials/?tut=drcsim_install&cat=drcsim) for installing the DRC simulator and associated utilities. This tutorial requires drcsim-2.7 or later.
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## Setup
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We assume that you've already done the [installation step](http://gazebosim.org/tutorials/?tut=drcsim_install).
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We assume that you've already done the [installation step](/tutorials/?tut=drcsim_install).
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If you haven't done so, add the environment setup.sh files to your .bashrc.
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## Background
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Note that this tutorial does not use the [walking controller](http://gazebosim.org/tutorials/?tut=drcsim_walking&cat=drcsim). It simply spawns Atlas with position controllers enabled that keep it standing upright, as shown in the following image:
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Note that this tutorial does not use the [walking controller](/tutorials/?tut=drcsim_walking&cat=drcsim). It simply spawns Atlas with position controllers enabled that keep it standing upright, as shown in the following image:
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