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* README: fix link to classic.gazebosim.org
* Remove host from gazebosim.org/tutorials links:
Shorten the start of all Markdown links starting with
http://gazebosim.org/tutorials to /tutorials
Signed-off-by: Steve Peters <[email protected]>
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**Prerequisites:**
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[Make a Mobile Robot](http://gazebosim.org/tutorials/?tut=build_robot)
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[Make a Mobile Robot](/tutorials/?tut=build_robot)
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[Make a Simple Gripper](http://gazebosim.org/tutorials/?tut=simple_gripper)
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[Make a Simple Gripper](/tutorials/?tut=simple_gripper)
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This tutorial explains how to create a composite robot from existing robot parts, i.e. mobile base, simple arm and simple gripper.
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## Mobile Base
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1. Per instructions in [Make a Mobile Robot](http://gazebosim.org/tutorials/?tut=build_robot) tutorial, you should have a mobile base robot at your disposal:
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1. Per instructions in [Make a Mobile Robot](/tutorials/?tut=build_robot) tutorial, you should have a mobile base robot at your disposal:
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**Prerequisites:**
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[Make a Mobile Robot](http://gazebosim.org/tutorials/?tut=build_robot)
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[Make a Mobile Robot](/tutorials/?tut=build_robot)
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[Make a Simple Gripper](http://gazebosim.org/tutorials/?tut=simple_gripper)
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[Make a Simple Gripper](/tutorials/?tut=simple_gripper)
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This tutorial explains how to create a composite robot from existing robot parts, i.e. mobile base, simple arm and simple gripper.
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## Mobile Base
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1. Per instructions in [Make a Mobile Robot](http://gazebosim.org/tutorials/?tut=build_robot) tutorial, you should have a mobile base robot at your disposal:
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1. Per instructions in [Make a Mobile Robot](/tutorials/?tut=build_robot) tutorial, you should have a mobile base robot at your disposal:
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# Overview
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**Prerequisites:**[Make a mobile robot](http://gazebosim.org/tutorials/?tut=build_robot)
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**Prerequisites:**[Make a mobile robot](/tutorials/?tut=build_robot)
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Meshes can add realism to a model both visually and for sensors. This tutorial demonstrates how the user can use custom meshes to define how their model will appear in simulation.
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##Further Reading##
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When creating a new robot, you'll likely want to use your own mesh file. The [import a mesh tutorial](http://gazebosim.org/tutorials/?tut=import_mesh) describes how to go about importing a mesh into a format suitable for Gazebo.
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When creating a new robot, you'll likely want to use your own mesh file. The [import a mesh tutorial](/tutorials/?tut=import_mesh) describes how to go about importing a mesh into a format suitable for Gazebo.
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## Try for yourself ##
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##Next##
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[Next: Add a Sensor to a Robot](http://gazebosim.org/tutorials/?tut=add_laser)
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[Next: Add a Sensor to a Robot](/tutorials/?tut=add_laser)
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1. Add all plugins (if any).
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With each new addition, load the model using the graphical client to make sure your model is correct.
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However, the `box.sdf` file alone isn't enough to be able to load the model into the graphical client. You must also setup your model directory correctly, which you will learn in the next tutorial: [Make a Mobile Robot](http://gazebosim.org/tutorials?tut=build_robot&cat=build_robot).
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However, the `box.sdf` file alone isn't enough to be able to load the model into the graphical client. You must also setup your model directory correctly, which you will learn in the next tutorial: [Make a Mobile Robot](/tutorials?tut=build_robot&cat=build_robot).
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## Setup your model directory ##
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Read through the [Model Database documentation](http://gazebosim.org/tutorials?tut=model_structure&cat=build_robot). You will be creating your own model, which must follow the formatting rules for the Gazebo Model Database directory structure. Also, for details on model description formats, please refer to the [SDF reference](http://gazebosim.org/sdf).
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Read through the [Model Database documentation](/tutorials?tut=model_structure&cat=build_robot). You will be creating your own model, which must follow the formatting rules for the Gazebo Model Database directory structure. Also, for details on model description formats, please refer to the [SDF reference](http://gazebosim.org/sdf).
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1. Create a model directory:
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Here we have created a `box` with a size of `0.4 x 0.2 x 0.1` meters. The `collision` element specifies the shape used by the collision detection engine. The `visual` element specifies the shape used by the rendering engine. For most use cases the `collision` and `visual` elements are the same. The most common use for different `collision` and `visual` elements is to have a simplified `collision` element paired with a `visual` element that uses a complex mesh. This will help improve performance.
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1. Try out your model by running gazebo, and importing your model through the
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