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* Go through the basic Gazebo tutorials, especially through [world plugins](http://gazebosim.org/tutorials?tut=plugins_world), [system plugins](http://gazebosim.org/tutorials?tut=system_plugin), [transport library](http://gazebosim.org/tutorials?cat=transport) examples.
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* Nvidia graphics card
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* Go through the basic Gazebo tutorials, especially through [world plugins](http://gazebosim.org/tutorials?tut=plugins_world), [system plugins](http://gazebosim.org/tutorials?tut=system_plugin), [transport library](http://gazebosim.org/tutorials?cat=transport) examples.
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* For deeper understanding of the particle simulation look through some [Fluidix examples](http://onezero.ca/sample/?id=general_basic).
The fluid simulation runs as a separate physics engine which interacts with the rigid body physics engine of Gazebo through an interface (`include/FluidEngine.hh`).
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The fluid simulation runs as a separate physics engine which interacts with
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the rigid body physics engine of Gazebo through an interface
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(`include/FluidEngine.hh`).
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The interaction includes:
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* collision detection
@@ -24,57 +59,80 @@ The core of the fluid simulation is written in the `src/FluidEngine.cu` cuda fil
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The package contains two plugins, one world plugin for updating the fluid and its interactions (`FluidWorldPlugin.cc`). And one GUI system plugin for visualizing the fluid particles(`FluidVisPlugin.cc`).
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## Build instructions
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In a terminal go to the downloaded `gz_fluid` folder and run the following commands:
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