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Przod.cpp
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#include "Przod.h"
Przod::Przod(float x, float y, float z) {
this->x = x;
this->y = y;
this->z = z;
}
void Przod::draw() {
float szerokosc = 1.8f;
float wysokosc = 0.7f;
float glebokosc = 1.0f;
glPushMatrix();
glTranslatef(x, y, z);
glBegin(GL_TRIANGLE_STRIP);
glColor3d(0.2, 0.4, 0.2);
for (float stepX = 0.0f; stepX <= szerokosc; stepX += 0.02f)
{
glVertex3f(stepX, 0.0f, 0.0f);
glVertex3f(stepX, glebokosc, 0.0f);
}
glEnd();
glBegin(GL_TRIANGLE_STRIP);
glColor3d(0.2, 0.4, 0.2);
glVertex3f(0.0f, 0.0f, 0.0f);
glVertex3f(szerokosc, 0.0f, 0.0f);
glVertex3f(0.0f, 0.0f, wysokosc);
glEnd();
glBegin(GL_TRIANGLE_STRIP);
glColor3d(0.2, 0.4, 0.2);
glVertex3f(0.0f, glebokosc, 0.0f);
glVertex3f(szerokosc, glebokosc, 0.0f);
glVertex3f(0.0f, glebokosc, wysokosc);
glEnd();
glBegin(GL_TRIANGLE_STRIP);
glColor3d(0.2, 0.4, 0.2);
for (float stepY= 0.0f; stepY <= glebokosc; stepY += 0.02f)
{
glVertex3f(0.0f, stepY, 0.0f);
glVertex3f(0.0f, stepY, wysokosc);
}
glEnd();
glBegin(GL_TRIANGLE_STRIP);
glColor3d(0.2, 0.4, 0.2);
glVertex3f(szerokosc, 0.0f, 0.0f);
glVertex3f(szerokosc, glebokosc, 0.0f);
glVertex3f(0.0f, 0.0f, wysokosc);
glVertex3f(0.0f, glebokosc, wysokosc);
glEnd();
glPopMatrix();
}