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terrainGen.h
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#include "perlinCommon.h"
#ifndef TERRAINGENCPP_TERRAINGEN_H
#define TERRAINGENCPP_TERRAINGEN_H
struct TerrainNoises {
PermutationTable minLimit[16];
PermutationTable maxLimit[16];
PermutationTable mainLimit[8];
PermutationTable shoresBottomComposition[4];
PermutationTable surfaceElevation[4];
PermutationTable scale[10];
PermutationTable depth[16];
PermutationTable forest[8];
};
enum blocks {
AIR,
STONE,
GRASS,
DIRT,
BEDROCK,
MOVING_WATER,
SAND,
GRAVEL,
ICE,
};
struct TerrainResult {
BiomeResult *biomeResult;
uint8_t *chunkCache;
uint8_t *chunkHeights;
};
void delete_terrain_result(TerrainResult *terrainResult);
uint8_t *TerrainInternalWrapper(uint64_t worldSeed, int32_t chunkX, int32_t chunkZ, BiomeResult *biomeResult);
TerrainResult *TerrainWrapper(uint64_t worldSeed, int32_t chunkX, int32_t chunkZ);
uint8_t *TerrainHeights(uint64_t worldSeed, int32_t chunkX, int32_t chunkZ, BiomeResult *biomeResult);
#endif //TERRAINGENCPP_TERRAINGEN_H